private void OnGuildShopPush(short state, GuildShopPush down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { this.mGuildShopExtraData = down.data; } }
public override void Release() { this.mGuildShopExtraData = null; this.mGuildMarketInformation = null; this.mIsHasRequestGuildShopInfo = false; }