private string PhraseToString(Phrase phrase) { return($"Trigger: {phrase.triggerPhrase}, " + "User: "******"Any" : GuildHandler.GetUser(phrase.userID).GetShownName()) + ", " + "Channel: " + (GuildHandler.GetChannel(phrase.channelID) == null ? "Any" : GuildHandler.GetChannel(phrase.channelID).Name) + ", " + $"Chance: {Math.Round (phrase.chance, 2)}%, Response: {phrase.response}, Emote: {phrase.emoji}"); }
private async Task SendMessage(SocketGuild guild, CachedValue <List <string> > messages, params string[] findAndReplace) { SocketTextChannel channel = GuildHandler.GetChannel(_channelId.GetValue()) as SocketTextChannel; string [] guildMessages = messages.GetValue().ToArray(); string message = guildMessages [new Random().Next(0, guildMessages.Length)]; for (int i = 0; i < findAndReplace.Length; i += 2) { message = message.Replace(findAndReplace[i], findAndReplace[i + 1]); } await MessageControl.SendMessage(channel, message); }
public override void Initialize() { AssertPermission(GuildPermission.ManageChannels); _commandSet = new VoiceNameSet { ParentPlugin = this }; GuildHandler.ChannelCreated += OnChannelCreated; GuildHandler.ChannelDestroyed += OnChannelDestroyed; GuildHandler.UserVoiceStateUpdated += OnVoiceStateUpdated; GuildHandler.GuildMemberUpdated += OnGuildMemberUpdated; GuildHandler.ChannelUpdated += OnChannelUpdated; InitDefaultTags(); _channelNames = GetConfigCache("ChannelNames", x => x.GetGuild().VoiceChannels.ToDictionary(y => y.Id, z => z.Name)); _channelNames.Store(); _toIgnore = GetConfigCache("ToIgnore", x => new List <ulong> { (x.GetGuild().AFKChannel?.Id).GetValueOrDefault() }); _musicBotId = GetConfigCache("MusicBotId", x => (ulong)0); _internationalRoleId = GetConfigCache("MusicBotId", x => (ulong)0); _nameFormat = GetConfigCache("NameFormat", x => $"{_formatNameStr} - {_formatGameStr} ({_formatAmountPlayersStr})"); AddConfigInfo("Set Channel Name", "Display channel names", () => "Current channel names:\n" + string.Join('\n', _channelNames.GetValue().Select(x => x.Value).ToArray())); AddConfigInfo <SocketVoiceChannel, string>("Set Channel Name", "Set channel name", (x, y) => _channelNames.MutateValue(z => z[x.Id] = y), (x, y) => $"Succesfully set channel '{x.Name}' to '{y}'", "Channel", "New name"); AddConfigInfo <string, string>("Set Channel Name", "Set channel name", (x, y) => _channelNames.MutateValue(z => z[GuildHandler.GetVoiceChannel(x).Id] = y), (x, y) => "Succesfully set channel names.", "Channel", "New name"); AddConfigInfo <SocketVoiceChannel>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(x.Id)), x => $"Added channel '{x.Name}' to list of ignored channels.", "Channel"); AddConfigInfo <ulong>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel (x).Name}' to list of ignored channels.", "ignored"); AddConfigInfo <string>("Dont Name Channel", "Ignore channel", x => _toIgnore.MutateValue(y => y.Add(GuildHandler.GetVoiceChannel(x).Id)), x => $"Added channel '{GuildHandler.GetVoiceChannel(x).Name}' to list of ignored channels.", "Channel"); AddConfigInfo <SocketVoiceChannel>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(x.Id)), x => $"Removed channel '{x.Name}' from list of ignored.", "Channel"); AddConfigInfo <ulong>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetChannel(x)}' from list of ignored.", "Channel"); AddConfigInfo <string>("Do Name Channel", "Unignore channel", x => _toIgnore.MutateValue(y => y.Remove(GuildHandler.GetVoiceChannel(x).Id)), x => $"Removed channel '{GuildHandler.GetChannel(x)}' from list of ignored.", "Channel"); AddConfigInfo <SocketGuildUser>("Set Music Bot", "Set music bot.", x => _musicBotId.SetValue(x.Id), x => $"Set music bot to be {x.Id}.", "Music Bot"); AddConfigInfo <string>("Set Music Bot", "Set music bot.", x => _musicBotId.SetValue(GuildHandler.GetUser(x).Id), x => $"Set music bot to be {GuildHandler.GetUser(x).GetShownName()}.", "Music Bot"); AddConfigInfo("Set Music Bot", "Show music bot.", () => GuildHandler.FindUser(_musicBotId.GetValue()) == null ? "Current music bot doesn't exist :(" : "Current music bot is " + GuildHandler.GetUser(_musicBotId.GetValue()).GetShownName()); AddConfigInfo <SocketRole>("Set International Role", "Set role.", x => _internationalRoleId.SetValue(x.Id), x => $"Set international role to be {x}.", "Role"); AddConfigInfo <string>("Set International Role", "Set role.", x => _internationalRoleId.SetValue(GuildHandler.GetRole(x).Id), x => $"Set international role to be {GuildHandler.GetRole(x).Name}.", "Role Name"); AddConfigInfo("Set International Role", "Show role.", () => GuildHandler.FindRole(_internationalRoleId.GetValue()) == null ? "Current international role doesn't exist :(" : "Current international role is " + GuildHandler.GetRole(_internationalRoleId.GetValue()).Name); AddConfigInfo("Set Name Format", "Set format", () => $"Current format is '{_nameFormat.GetValue()}' which might look like this in practice: '{FormatName(_nameFormat.GetValue(), "General 1", "Cool Game 3: The Coolest", 5)}'."); AddConfigInfo <string>("Set Name Format", "Set format", x => _nameFormat.SetValue(x), x => $"Set format to '{x}' which might look like this in practice: '{FormatName(x, "General 1", "Cool Game 3: The Coolest", 5)}'.", "Format"); SendMessage("Moduthulhu-Command Root", "AddCommand", _commandSet); AddGeneralFeaturesStateAttribute("AutomatedVoiceNames", "Automatically changing voice channel names to reflect games played within."); RegisterMessageAction("AddTag", x => AddTag(new Tag((string)x[0], (string)x[1], (Func <SocketVoiceChannel, bool>)x[2]))); RegisterMessageAction("RemoveTag", x => RemoveTag((string)x[0])); SetStateChangeHeaders("Tags", "The following voice channel tags has been added", "The following voice channel tags has been removed", "The following voice channel tags has been modified"); RegisterMessageAction("UpdateChannel", x => UpdateChannel(GuildHandler.GetVoiceChannel((ulong)x[0])).ConfigureAwait(false)); }
public async Task UpdateChannel(SocketVoiceChannel channel) { string highestGame = ""; DisablePluginIfPermissionMissing(GuildPermission.ManageChannels, true); if (channel != null) { string name = _channelNames.GetValue().GetValueOrDefault(channel.Id); if (GuildHandler.GetChannel(channel.Id) == null) { return; } if (_toIgnore.GetValue().Contains(channel.Id)) { return; } if (string.IsNullOrEmpty(name)) // If the channel is unknown, then add it and retry through OnChannelCreated. { await OnChannelCreated(channel); return; } List <SocketGuildUser> users = channel.Users.ToList(); Dictionary <string, int> numPlayers = new Dictionary <string, int> (); foreach (SocketGuildUser user in users) { if (user.Activity == null) { continue; } int unknowns = 0; if (!user.IsBot) { if (user.Activity.Type == ActivityType.Playing) { string activity = user.Activity.ToString(); if (!numPlayers.ContainsKey(activity)) { numPlayers.Add(activity, 0); } numPlayers[activity]++; } else { unknowns++; } } // Temporary solution to the bot not being able to see game being played, if the user has a custom status. // In this case, if the user is not a bot, it is assumed they are playing all games currently being played by others. for (int i = 0; i < numPlayers.Count; i++) { numPlayers[numPlayers.ElementAt(i).Key] += unknowns; } } int highest = int.MinValue; for (int i = 0; i < numPlayers.Count; i++) { KeyValuePair <string, int> value = numPlayers.ElementAt(i); if (value.Value > highest) { highest = value.Value; highestGame = value.Key; } } string [] splitVoice = name.Split(':'); string possibleShorten = splitVoice.Length > 1 ? splitVoice [1] : splitVoice [0]; string tags = GetTags(channel); string newName = splitVoice[0]; if (!string.IsNullOrWhiteSpace(highestGame)) { newName = FormatName(_nameFormat.GetValue(), possibleShorten, highestGame, highest); } newName = tags + " " + newName; if (channel.Users.Count == 0) { _customNames.Remove(channel.Id); } if (_customNames.ContainsKey(channel.Id)) { newName = FormatName(_nameFormat.GetValue(), possibleShorten, _customNames[channel.Id], 0); } // Trying to optimize API calls here, just to spare those poor souls at the Discord API HQ stuff if (channel.Name != newName) { try { _pendingNameChanges.Add(channel.Id, newName); await channel.ModifyAsync(x => x.Name = newName); }catch (Exception e) { Core.Log.Exception(e); } } } }
public async Task UpdateChannel(SocketVoiceChannel channel) { string highestGame = ""; if (channel != null) { string name = _channelNames.GetValue().GetValueOrDefault(channel.Id); if (GuildHandler.GetChannel(channel.Id) == null) { return; } if (_toIgnore.GetValue().Contains(channel.Id)) { return; } if (string.IsNullOrEmpty(name)) // If the channel is unknown, then add it and retry through OnChannelCreated. { await OnChannelCreated(channel); return; } List <SocketGuildUser> users = channel.Users.ToList(); Dictionary <string, int> numPlayers = new Dictionary <string, int> (); foreach (SocketGuildUser user in users) { if (user.Activity == null) { continue; } if (user.Activity.Type == ActivityType.Playing && user.IsBot == false) { if (numPlayers.ContainsKey(user.Activity.Name)) { numPlayers [user.Activity.Name]++; } else { numPlayers.Add(user.Activity.Name, 1); } } } int highest = int.MinValue; for (int i = 0; i < numPlayers.Count; i++) { KeyValuePair <string, int> value = numPlayers.ElementAt(i); if (value.Value > highest) { highest = value.Value; highestGame = value.Key; } } string [] splitVoice = name.Split(':'); string possibleShorten = splitVoice.Length > 1 ? splitVoice [1] : splitVoice [0]; string tags = GetTags(channel); string newName = highestGame != "" ? possibleShorten + " - " + highestGame : splitVoice [0]; newName = tags + " " + newName; if (channel.Users.Count == 0) { _customNames.Remove(channel.Id); } if (_customNames.ContainsKey(channel.Id)) { newName = possibleShorten + " - " + _customNames [channel.Id]; } // Trying to optimize API calls here, just to spare those poor souls at the Discord API HQ stuff if (channel.Name != newName) { try { await channel.ModifyAsync(x => x.Name = newName); }catch (Exception e) { Core.Log.Write(e); } } } }
private SocketVoiceChannel FindEmptyTemporaryChannel() { var temps = _temporaryChannels.Select(x => GuildHandler.GetChannel(x) as SocketVoiceChannel); return(temps.LastOrDefault(x => x.Users.Count == 0)); }