public Guild(GuildDto guildDto) { Index = guildDto.GuildId; Name = guildDto.Name; Mark = guildDto.Mark; Members = guildDto.MembersInfo.Select(x => new GuildMember(this, x.Memb.Name, (GuildStatus)x.Rank) { Server = 0xff }).ToList(); Type = guildDto.GuildType; }
public async Task <IActionResult> UpdateGuild(GuildDto guildDto) { var result = await _botService.EditGuildAsync(guildDto, await _userManager.GetUserAsync(User)); if (!result) { return(BadRequest()); } return(Ok()); }
public Guild(GuildDto guildDto) { Index = guildDto.GuildId; Name = guildDto.Name; Mark = guildDto.Mark; Type = guildDto.GuildType; using (var game = new GameContext()) { Members = (from memb in game.GuildMembers join @char in game.Characters on memb.MembId equals @char.CharacterId where memb.GuildId == Index select new GuildMember(this, @char.Name, (GuildStatus)memb.Rank)).ToList(); } }
public async Task <Guild> GetGuildPlayers(string guildName) { await Task.FromResult(1); string functionName = "GetGuildPlayersRepo"; string key = guildName; var objCache = cacheClient.GetDataFromRepositoryCache(functionName, key); if (objCache != null) { var guild = (Guild)objCache; guild.LoadedFromCache = true; return(guild); } var queryData = string.Concat("{\"Name\":\"", guildName, "\"}"); var orderby = "{\"LastSwGohUpdated\":-1}"; var limit = "1"; string url = BuildApiUrl("Guild", queryData, orderby, limit, null); //string url = string.Format("https://api.mlab.com/api/1/databases/triplezero/collections/Guild/?{0}&{1}&{2}&apiKey={3}", queryData, orderby, limit, apiKey); try { using (var client = new HttpClient()) { var response = await client.GetStringAsync(url); GuildDto ret = JsonConvert.DeserializeObject <List <GuildDto> >(response, JSonConverterSettings.Settings).FirstOrDefault(); Guild guild = _Mapper.Map <Guild>(ret); //load to cache await cacheClient.AddToRepositoryCache(functionName, key, guild); return(guild); } } catch (Exception ex) { throw new ApplicationException(ex.Message); } }
public Guild(GuildDto guildDto) { Index = guildDto.GuildId; Name = guildDto.Name; Mark = guildDto.Mark; using (var game = new GameContext()) { var membsDb = (from memb in game.GuildMembers where memb.GuildId == Index select memb).ToList(); Members = (from @char in game.Characters from memb in membsDb where @char.CharacterId == memb.MembId select new GuildMember(this, @char.Name, (GuildStatus)memb.Rank)).ToList(); } Type = guildDto.GuildType; }
public Guild(string name, byte[] mark, byte type) { Members = new List <GuildMember>(); Name = name; Mark = mark; using (var game = new GameContext()) { var guild = new GuildDto { Name = name, Mark = mark, GuildType = type, }; game.Add(guild); game.SaveChanges(); Index = guild.GuildId; } }
public async Task SynchroniseGuilds() { var failedGuilds = new List <string>(); foreach (var guild in _client.Guilds) { var dto = new GuildDto { GuildID = guild.Id }; var payload = _discordPayloadFactory.CreateDiscordObjectPayload <GuildAPIPayload>(dto); var result = await _apiService.PostAsync(payload); if (!result.IsSuccessStatusCode) { failedGuilds.Add(guild.Name); } } if (failedGuilds.Count > 0) { await _ownerLogger.LogError("0005", failedGuilds.ToString()); } }
public GuildAPIPayload(GuildDto guild) { _guild = guild; }