/// <summary> /// 引导技能流监听响应 /// </summary> /// <param name="message"></param> public void Run_CastGuideSkillResponse(uint entityId, CastGuideSkillResponse message) { CastGuideSkillResponse.Types.Success success = message.Success; if (success != null) { CastSkillResult result = success.Success_.Result; EmitNode node_info = success.Success_.NodeInfo; StopSkill stopskill = success.Success_.StopSkill; GuideSkillEndResult guideSkillEndResult = success.Success_.EndResult; ChangeGuideSkillTargetInfoResult changeGuideSkillTargetInfoResult = success.Success_.ChangeResult; Leyoutech.Utility.DebugUtility.Log("SkillRPCNet", " 引导技能流监听响应" + this.GetHashCode()); // 处理是否可以释放的返回结果 if (result != null) { DisposeCastSkillResult(result); } //随机发射点 if (node_info != null) { DisposeEmitNodeResult(entityId, node_info); } // 执行取消技能 if (stopskill != null) { DisposeStopResult(stopskill); } //引导按键抬起,end 阶段 if (guideSkillEndResult != null) { DisposeGuideSkillEndResult(guideSkillEndResult); } //目标改变 if (changeGuideSkillTargetInfoResult != null) { } } }
/// <summary> /// 引导技能结束 /// </summary> /// <param name="result"></param> private void DisposeGuideSkillEndResult(GuideSkillEndResult result) { if (result == null) { Leyoutech.Utility.DebugUtility.LogError("引导技能结束", "服务器下行消息 --- >GuideSkillEndResult 为null ,服务器检查下 "); return; } Leyoutech.Utility.DebugUtility.Log("引导技能结束", "服务器下行消息 --- >GuideSkillEndResult "); BaseEntity entity = GameplayManager.Instance.GetEntityManager().GetEntityById <BaseEntity>(result.CasterId); if (entity == null) { return; } EndSkillResult enResult = new EndSkillResult(); uint skillid = result.SkillId; enResult.skillId = (int)skillid; entity.SendEvent(ComponentEventName.ToEndSkill, enResult); }