public static void Normals(this GuideObject go, float angle) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).Normals(angle); } }
public static void MoveEndZ(this GuideObject go, float dist) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).MoveTo(go.transformTarget.position + new Vector3(0, 0, dist)); } }
public static void Revolution(this GuideObject go, float angle) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).Revolution(angle); } }
public static void Tangent(this GuideObject go, float angle) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).Tangent(angle); } }
private static void HandleStart(GameSession session, PacketReader packet) { if (session.FieldPlayer.Value.Guide != null) { return; } byte unk = packet.ReadByte(); int furnishingItemId = packet.ReadInt(); long furnishingItemUid = packet.ReadLong(); // Add Guide Object CoordF startCoord = Block.ClosestBlock(session.FieldPlayer.Coord); startCoord.Z += Block.BLOCK_SIZE; GuideObject guide = new GuideObject(0, session.Player.CharacterId) { }; IFieldObject <GuideObject> fieldGuide = session.FieldManager.RequestFieldObject(guide); fieldGuide.Coord = startCoord; session.Player.Guide = fieldGuide; session.FieldManager.AddGuide(fieldGuide); session.FieldManager.BroadcastPacket(GuideObjectPacket.Add(fieldGuide)); session.FieldManager.BroadcastPacket(BuildModePacket.Use(session.FieldPlayer, true, furnishingItemId, furnishingItemUid)); }
public static void Forward(this GuideObject go, float dist) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).Forward(dist); } }
public static bool IsNeck(this GuideObject go) { var name = go.transformTarget.name; return(name == "cf_J_Neck" || name == "cm_J_Neck"); }
public void MoveObject(ObjectCtrlInfo oci, Vector3 newPos, bool keepY) { if (keepY) { newPos.y = oci.guideObject.transformTarget.position.y; } GuideObject guideObject = oci.guideObject; if (guideObject != null) { Vector3 localPosition = guideObject.transformTarget.localPosition; guideObject.transformTarget.position = newPos; guideObject.changeAmount.pos = guideObject.transformTarget.localPosition; if (guideObject.enablePos) { GuideCommand.EqualsInfo equalsInfo = new GuideCommand.EqualsInfo { dicKey = guideObject.dicKey, oldValue = localPosition, newValue = guideObject.changeAmount.pos }; Singleton <UndoRedoManager> .Instance.Push(new GuideCommand.MoveEqualsCommand(new GuideCommand.EqualsInfo[] { equalsInfo })); } } }
public static void MoveEnd(this GuideObject go, Vector3 pos) { if (go.IsLimb() || go.IsArm()) { FkJointRotater(go).MoveTo(pos); } }
public static void TurnTo(this GuideObject guideObject, Quaternion rot) { if (guideObject.enableRot) { guideObject.transformTarget.rotation = rot; guideObject.changeAmount.rot = guideObject.transformTarget.localEulerAngles; } }
public static void MoveTo(this GuideObject guideObject, Vector3 pos) { if (guideObject.enablePos) { guideObject.transformTarget.position = pos; guideObject.changeAmount.pos = guideObject.transformTarget.localPosition; } }
public static void RotateAround(this GuideObject guideObject, Vector3 point, Vector3 axis, float angle) { if (guideObject.enableRot) { guideObject.transformTarget.RotateAround(point, axis, angle); guideObject.changeAmount.rot = guideObject.transformTarget.localEulerAngles; } }
public static void Reset(this GuideObject guideObject) { if (guideObject.enableRot) { guideObject.transformTarget.localEulerAngles = Vector3.zero; guideObject.changeAmount.rot = guideObject.transformTarget.localEulerAngles; } }
private static void Record(GuideObject selectObject) { if (selectObject.enableRot) { _lastRots.Add(selectObject.dicKey, selectObject.changeAmount.rot); _lastTargets.Add(selectObject.dicKey, selectObject); } }
public static void Rotate(this GuideObject guideObject, float z, float y, float x) { if (guideObject.enableRot) { guideObject.transformTarget.Rotate(z, y, x, Space.Self); guideObject.changeAmount.rot = guideObject.transformTarget.localEulerAngles; } }
private static void HandlePrepareFishing(GameSession session, PacketReader packet) { long fishingRodUid = packet.ReadLong(); MasteryExp masteryExp = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == MasteryType.Fishing); if (masteryExp == null) // add mastery to list { masteryExp = new MasteryExp(MasteryType.Fishing); session.Player.Levels.MasteryExp.Add(masteryExp); } if (!FishingSpotMetadataStorage.CanFish(session.Player.MapId, masteryExp.CurrentExp)) { session.Send(FishingPacket.Notice((short)FishingNotice.MasteryTooLowForMap)); return; } if (!session.Player.Inventory.Items.ContainsKey(fishingRodUid)) { session.Send(FishingPacket.Notice((short)FishingNotice.InvalidFishingRod)); return; } Item fishingRod = session.Player.Inventory.Items[fishingRodUid]; FishingRodMetadata rodMetadata = FishingRodMetadataStorage.GetMetadata(fishingRod.Function.Id); if (rodMetadata.MasteryLimit < masteryExp.CurrentExp) { session.Send(FishingPacket.Notice((short)FishingNotice.MasteryTooLowForRod)); } int direction = Direction.GetClosestDirection(session.FieldPlayer.Rotation); CoordF startCoord = Block.ClosestBlock(session.FieldPlayer.Coord); List <MapBlock> fishingBlocks = CollectFishingBlocks(startCoord, direction, session.Player.MapId); if (fishingBlocks.Count == 0) { session.Send(FishingPacket.Notice((short)FishingNotice.CanOnlyFishNearWater)); return; } session.Player.FishingRod = fishingRod; // Adding GuideObject CoordF guideBlock = GetObjectBlock(fishingBlocks, session.FieldPlayer.Coord); guideBlock.Z += Block.BLOCK_SIZE; // sits on top of the block GuideObject guide = new GuideObject(1, session.Player.CharacterId); IFieldObject <GuideObject> fieldGuide = session.FieldManager.RequestFieldObject(guide); fieldGuide.Coord = guideBlock; session.Player.Guide = fieldGuide; session.FieldManager.AddGuide(fieldGuide); session.Send(FishingPacket.LoadFishTiles(fishingBlocks, rodMetadata.ReduceTime)); session.FieldManager.BroadcastPacket(GuideObjectPacket.Add(fieldGuide)); session.Send(FishingPacket.PrepareFishing(fishingRodUid)); }
public static bool IsFoot(this GuideObject go) { var name = go.transformTarget.name; return(name == "cf_J_Foot01_L" || name == "cf_J_Foot01_R" || name == "cm_J_Foot01_L" || name == "cm_J_Foot01_R"); }
public static bool IsShoulder(this GuideObject go) { var name = go.transformTarget.name; return(name == "cf_J_Shoulder_L" || name == "cm_J_Shoulder_L" || name == "cf_J_Shoulder_R" || name == "cm_J_Shoulder_R"); }
public static bool IsHand(this GuideObject go) { var name = go.transformTarget.name; return(name == "cf_J_Hand_L" || name == "cf_J_Hand_R" || name == "cm_J_Hand_L" || name == "cm_J_Hand_R"); }
public static bool IsLeg(this GuideObject go) { var name = go.transformTarget.name; return(name == "cf_J_LegUp00_L" || name == "cf_J_LegUp00_R" || name == "cm_J_LegUp00_L" || name == "cm_J_LegUp00_R"); }
public Quaternion GetFKBoneTargetRotation(GuideObject bone) { OCIChar.BoneInfo info; if (this._target.fkObjects.TryGetValue(bone.transformTarget.gameObject, out info) == false || !this._target.fkEnabled || info.active == false) { return(Quaternion.identity); } return(info.guideObject.transformTarget.localRotation); }
private FkBone CreateBone(Transform transform) { if (!Context.DicGuideObject().ContainsKey(transform)) { // Tracer.Log("Not Contains", transform); return(null); } GuideObject go = Context.DicGuideObject()[transform]; return(new FkBone(go, this)); }
private void OnScaleReleased(MonoBehaviour marker) { MoveableGUIObject component = marker.GetComponent <MoveableGUIObject>(); GuideObject guideObject = component.guideObject; GuideScale guideScale = component.guideScale; if (guideObject.enableScale && guideScale) { marker.transform.localPosition = CalcScaleHandleDefaultPos(guideScale); } }
public GuideObject GetTargetObject() { GuideObject guideObject = GuideObjectManager.Instance.operationTarget; if (guideObject == null) { guideObject = GuideObjectManager.Instance.selectObject; } return(guideObject); }
public static bool IsLimb(this GuideObject go) { if (go == null) { return(false); } if (go.enablePos) { return(false); } return(go.IsHand() || go.IsFoot()); }
public static void Forward(this GuideObject go, float dist) { if (!go.IsLimb()) { return; } var rotater = FkCharaMgr.BuildFkJointRotater(go); if (rotater == null) { return; } rotater.Forward(dist); }
private static bool GuideObject_LateUpdate(GuideObject __instance, ref GameObject[] ___roots) { if (IsStudio) { return(true); } if (__instance.parent && __instance.nonconnect) { Traverse.Create(__instance).Method("CalcPosition").GetValue(); Traverse.Create(__instance).Method("CalcRotation").GetValue(); } __instance.transform.position = __instance.transformTarget.position; __instance.transform.rotation = __instance.transformTarget.rotation; switch (__instance.mode) { case GuideObject.Mode.Local: //Added null check if (___roots[0] != null) { ___roots[0].transform.eulerAngles = __instance.parent ? __instance.parent.eulerAngles : Vector3.zero; } break; case GuideObject.Mode.LocalIK: //Added null check if (___roots[0] != null) { ___roots[0].transform.localEulerAngles = Vector3.zero; } break; case GuideObject.Mode.World: //Added null check if (___roots[0] != null) { ___roots[0].transform.eulerAngles = Vector3.zero; } break; } if (__instance.calcScale) { Vector3 localScale = __instance.transformTarget.localScale; Vector3 lossyScale = __instance.transformTarget.lossyScale; Vector3 vector = __instance.enableScale ? __instance.changeAmount.scale : Vector3.one; __instance.transformTarget.localScale = new Vector3(localScale.x / lossyScale.x * vector.x, localScale.y / lossyScale.y * vector.y, localScale.z / lossyScale.z * vector.z); } return(false); }
private void ApplyFingerFKIfNeeded(GuideObject guideObject) { new List <Transform>(); List <GuideObject> list = new List <GuideObject>(); if (IsFinger(guideObject.transformTarget)) { list.Add(guideObject); } foreach (GuideObject guideObject2 in list) { guideObject2.transformTarget.localEulerAngles = guideObject2.changeAmount.rot; } }
public static void Normals(this GuideObject go, float angle) { if (!go.IsLimb()) { return; } var rotater = FkCharaMgr.BuildFkJointRotater(go); if (rotater == null) { return; } rotater.Normals(angle); }
void processGuideObject(GameObject obj) { GuideObject go = obj.GetComponent <GuideObject>(); if (go != null) { if (go._name == "") { return; } processGuideEvent("ui_click", go._name); //resumeScript(); } }