Esempio n. 1
0
    public void Generate()
    {
        Cleanup();

        Initialize();

        name = GuideData.Name;

        // guide hand.
        guideHandeController      = Instantiate(Resources.Load <GameObject>(GuideHand), guideInstance.transform, false).GetComponent <GuideHandController>();
        guideHandeController.Data = GuideData.Hand;
        guideHandeController.FlushDataToUI();
        guideHandeController.Animate();

        // guide window.
        guideWindow      = Instantiate(Resources.Load <GameObject>(GuideWindow), guideInstance.transform, false).GetComponent <GuideWindowController>();
        guideWindow.Data = GuideData.Window;
        guideWindow.FlushDataToUI();

        // guide items.
        GuideData.ItemList.ForEach(item =>
        {
            var rect              = Instantiate(Resources.Load <GameObject>(GuideImage), guideInstance.transform, false).GetComponent <RectTransform>();
            rect.anchorMin        = new Vector2(item.AnchorMin.X, item.AnchorMin.Y);
            rect.anchorMax        = new Vector2(item.AnchorMax.X, item.AnchorMax.Y);
            rect.pivot            = new Vector2(item.Pivot.X, item.Pivot.Y);
            rect.anchoredPosition = new Vector3(item.AnchorPosition.X, item.AnchorPosition.Y, item.AnchorPosition.Z);
            rect.sizeDelta        = new Vector3(item.Size.X, item.Size.Y, item.Size.Z);
            rect.name             = item.ObjectName;

            // normalize rect into normal space.
            var rectNormal           = Instantiate(Resources.Load <GameObject>(GuideImage), guideInstance.transform, false).GetComponent <RectTransform>();
            rectNormal.sizeDelta     = rect.sizeDelta;
            rectNormal.localPosition = rect.localPosition;

            item.AnchorMin      = item.AnchorMax = item.Pivot = new Position(0.5f, 0.5f, 0);
            item.AnchorPosition = new Position(rectNormal.anchoredPosition.x, rectNormal.anchoredPosition.y, 0);
            item.Size           = new Position(rectNormal.sizeDelta.x, rectNormal.sizeDelta.y, 0);

            rect.gameObject.SetActive(false);
            rectNormal.gameObject.SetActive(false);
        });

        CleanupMask();

        var mask0 = Instantiate(Resources.Load <RectTransform>(GuideMask), maskContainer).GetComponent <RectTransform>();

        mask0.anchoredPosition = Vector2.zero;
        mask0.name             = mask0.name + "_0";
        mask0.sizeDelta        = maskContainer.GetComponent <RectTransform>().rect.size;
        GenerateMask(mask0);
    }
Esempio n. 2
0
    void Initialize()
    {
        imageContainer = transform.Find("ImageContainer");
        ImageList.Clear();
        for (var i = 0; i < imageContainer.childCount; ++i)
        {
            ImageList.Add(imageContainer.GetChild(i).GetComponent <RectTransform>());
        }

        guideMaskContainer  = transform.Find("GuideMask");
        guideHandController = transform.Find("GuideHand").GetComponent <GuideHandController>();
        guideImage          = transform.Find("GuideImage");
        guideWindow         = transform.Find("GuideWindow").GetComponent <GuideWindowController>();
    }