private void OnPlayTalk(string content, int type, Vector2 startPos, Vector2 endPos)
 {
     if (type == 0)
     {
         this.m_currentRoot = this.m_leftRoot;
     }
     else if (type == 1)
     {
         this.m_currentRoot = this.m_rightRoot;
     }
     this.m_currentRoot.SetData(content, startPos, endPos);
     this.m_currentRoot.Visible = true;
 }
 protected override void OnInit()
 {
     base.OnInit();
     this.m_leftRoot  = Make <GuidNewTalkItem>("left");
     this.m_rightRoot = Make <GuidNewTalkItem>("right");
 }