public void should_build_non_empty_guid()
        {
            var blueprint = new GuidBlueprint();

            var result = (Guid)blueprint.Construct(new ConstruktionContext(typeof(Guid)), Default.Pipeline);

            result.ShouldNotBe(new Guid());
        }
        public void should_construct()
        {
            var blueprint = new GuidBlueprint();

            var result = (Guid)blueprint.Construct(new ConstruktionContext(typeof(Guid)),
                                                   new DefaultConstruktionPipeline());

            result.ShouldNotBe(new Guid());
        }