Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        //DISUCSSION
        if (machine.GetInteger("day_status") == 0)
        {
            if (timer >= (float)maxDiscussion)
            {
                machine.SetInteger("day_status", 1);
                print("Accusation!");
                createScrollList.writeNotification("Denoncez-vous, pauvres fous!!!");
            }

            else
            {
                timer += Time.deltaTime;
            }
        }

        //ACCUSATION
        if (machine.GetInteger("day_status") == 1)
        {
            if (timer >= (float)maxDay)
            {
                machine.SetInteger("day_status", 3);
                print("il fait nuit!");
                timer = 0;
            }

            else
            {
                timer += Time.deltaTime;
            }
        }

        //NUIT
        if (machine.GetInteger("day_status") == 3)
        {
            if (timer >= (float)maxNight)
            {
                machine.SetInteger("day_status", 0);
                timer = 0;
                dayNb++;

                chatWindow.writeDay(dayNb);
                manaStack.addDaily(dayNb);
                print("le jour se lève, discutez!");
            }

            else
            {
                timer += Time.deltaTime;
            }
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        //calcul des différent timing.
        machine.SetInteger("day_status", 0);
        maxDiscussion = (int)maxDay / 2;
        maxAccusation = maxDay - maxDiscussion;

        //appel de Window Chat
        chatWindowScroll = GameObject.Find("ChatWindowScroll");
        chatWindow       = chatWindowScroll.GetComponent <Gui_ChatWindow> ();

        //appel de CreateScrollList
        createScrollListObject = GameObject.Find("log_controller");
        createScrollList       = createScrollListObject.GetComponent <Gui_CreateScrollList> ();

        //appel de ManaStack
        manaStackObject = GameObject.Find("mana_controller");
        manaStack       = manaStackObject.GetComponent <Game_ManaStack> ();

        dayNb = 1;
        chatWindow.writeDay(dayNb);
        manaStack.addDaily(dayNb);
    }