private void setupFullRenderers()
 {
     GuiTextRenderer[] renderers = new GuiTextRenderer[playersPoints.Count];
     for (int i = 0; i < renderers.Length; i++)
     {
         renderers[i] = new GuiTextRendererBuilder().WithRichText().Get();
     }
     fullRenderers = renderers;
 }
 private void renderFullView()
 {
     for (int i = 0; i < fullRenderers.Length; i++)
     {
         GuiTextRenderer renderer = fullRenderers[i];
         if (i == 0)
         {
             renderer.SetPosition(FULL_POSITION, null);
         }
         else
         {
             renderer.SetPosition(GuiPosition.BELOW, fullRenderers[i - 1]);
         }
         renderer.SetText(playersPoints[i].GetText());
         renderer.Render();
     }
 }
 private void setupFullRenderers()
 {
     GuiTextRenderer[] renderers = new GuiTextRenderer[playersPoints.Count];
     for (int i = 0; i < renderers.Length; i++) {
         renderers[i] = new GuiTextRendererBuilder().WithRichText().Get();
     }
     fullRenderers = renderers;
 }