public void SetFromTreeNodes(TreeNode Root) { GuiInputMap.SetFromTreeNodes(Root.Nodes[0]); FlashInputMap.SetFromTreeNodes(Root.Nodes[1]); GuiFontMap.SetFromTreeNodes(Root.Nodes[2]); GuiSoundMap.SetFromTreeNodes(Root.Nodes[3]); GuiLanguageMap.SetFromTreeNodes(Root.Nodes[4]); }