Esempio n. 1
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 void Start()
 {
     merchantInfoBubble = gameObject.transform.Find("MerchantPopup").gameObject;
     merchantInfoBubble.SetActive(false);
     mainCamera       = GameObject.FindWithTag("MainCamera");
     guiScreenManager = GameObject.Find("Canvas/Screens").gameObject.GetComponent <GuiScreenManager>();
 }
Esempio n. 2
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 void Awake()
 {
     if (inventory == null)
     {
         var inventoryManager = GameObject.FindWithTag("InventoryManager");
         inventory = inventoryManager.GetComponent <PlayerInventory>();
     }
     if (isInventoryPanel)
     {
         // Find the DropButton inside the slotpanel only if its inventory panel slot
         dropItemButton = gameObject.transform.GetChild(1).gameObject;
         dropItemButton.SetActive(false);
     }
     //Debug.Log("object we foudn was: " + dropItemButton);
     eventTrigger    = this.gameObject.GetComponent <EventTrigger>();
     playerCharacter = GameObject.FindGameObjectWithTag("MyPlayer");
     playerAttack    = playerCharacter.GetComponent <Attack>();
     playerHealth    = playerCharacter.GetComponent <PlayerHealth>();
     slotIcon        = this.gameObject.GetComponent <Image>();
     if (guiScreenManager == null)
     {
         guiScreenManager = GameObject.Find("Canvas/Screens").GetComponent <GuiScreenManager>();
     }
     itemToolTip = transform.Find("ToolTipHoverCanvas").GetComponent <ItemToolTip>();
 }
Esempio n. 3
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 public void OnSceneChange()
 {
     guiScreenManager = GameObject.Find("Canvas/Screens").gameObject.GetComponent <GuiScreenManager>();
 }