Esempio n. 1
0
        public override void draw(RenderManager manager, GameTime time)
        {
            base.draw(manager, time);

            var button = this.Button as ButtonTextOnly;

            if (button != null)
            {
                GuiRenderer.drawCenteredText(manager, button.DisplayText, button.isMouseOver() ? this.scale + 0.5F : this.scale, button.Area, true, Color.White);
            }
        }
Esempio n. 2
0
        public override void draw(RenderManager manager, GameTime time)
        {
            base.draw(manager, time);
            var font        = manager.NormalFont;
            var area        = this.Component.CurrentArea;
            var heightThird = area.Height / 3;

            var srcRect = new Rectangle(0, 0, area.Width, area.Height);

            manager.Batch.Draw(GraphicsHelper.TranslucentWhite, area, srcRect, this.Component.isMouseOver() ? Color.DarkSlateGray : Color.Black);

            if (this.Component.IsSelected)
            {
                var selectRect = new Rectangle(area.X, area.Y, 15, area.Height);
                manager.Batch.Draw(GraphicsHelper.TranslucentWhite, selectRect, srcRect, Color.DarkGreen);
            }

            var theTitle = this.getTitle();

            if (theTitle != null)
            {
                var upperRect = new Rectangle(area.X, area.Y, area.Width, heightThird);
                GuiRenderer.drawCenteredText(manager, theTitle, 1.5F, upperRect, true, Color.White);
            }

            var theDesc = this.getDescription();

            if (theDesc != null)
            {
                var lowerRect    = new Rectangle(area.X + 20, area.Y + heightThird + 2, area.Width - 40, heightThird * 2);
                var descToLength = GuiRenderer.splitTextToLength(theDesc, font, lowerRect.Width);
                foreach (var s in descToLength)
                {
                    GuiRenderer.drawCenteredText(manager, s, 1F, lowerRect, false, Color.White);
                    lowerRect.Offset(0, font.LineSpacing);
                }
            }
        }