//public AnimationControl heartBeatAnim;

    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        SingleTextStatement Stat3_3 = new SingleTextStatement(
            "已經將近十時\n你終於可以離開公司\n你拖著疲憊的身子準備回家", 4.5f,
            vrCamera, myGuiModels);

        DoubleChoiceQuestion Q2 = new DoubleChoiceQuestion(
            "此時,你的女朋友Jenny打電話給你\n問今晚可不可以見面", "表示自己\n加班很累\n想要回家休息", "答應Jenny\n和她見面",
            vrCamera, myGuiModels, SceneSwitchControl.Scene3Q2Name);
        Vector3 pos = GuiPrefabUtils.GetSelectionSlider1Text(Q2.underlyingGameObj).gameObject.transform.position;

        GuiPrefabUtils.GetSelectionSlider1Text(Q2.underlyingGameObj).gameObject.transform.position = new Vector3(pos.x, pos.y + 0.2f, pos.z);

        SingleTextStatement Stat4_0 = new SingleTextStatement(
            "「你只管顧著工作吧!不要再找我!」\nJenny忽然向你大發脾氣\n但你沒有感到很意外", 4.5f,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4_1 = new SingleTextStatement(
            "繁忙的工作\n令你少了很多時間和心力\n經營與Jenny的這段關係", 4.5f,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4_2 = new SingleTextStatement(
            "你有時覺得\n是Jenny不體諒自己", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4_3 = new SingleTextStatement(
            "有時又會想\n難道我專注工作也錯了嗎?", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4A_0 = new SingleTextStatement(
            "「我覺得我們最近好像很少見面。」", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4A_1 = new SingleTextStatement(
            "一臉心事的Jenny這樣跟你說\n還和你提出不如大家冷靜一下 ……", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement Stat4A_2 = new SingleTextStatement(
            "你明白Jenny的想法", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Stat3_3.AddNextStory(Q2);
        Q2.AddNextStory(Stat4_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q2.AddNextStory(Stat4A_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        Stat4_0.AddNextStory(Stat4_1);
        Stat4_1.AddNextStory(Stat4_2);
        Stat4_2.AddNextStory(Stat4_3);
        Stat4_3.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                             GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene3c_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);
        Stat4A_0.AddNextStory(Stat4A_1);
        Stat4A_1.AddNextStory(Stat4A_2);
        Stat4A_2.AddNextStory(Stat4_1);

        /* end of setting next stories or next scenes */


        /* setting start gui */

        Stat3_3.SetAsStartGui(storyStartManager);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }
    //public AnimationControl heartBeatAnim;


    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        SingleTextStatement Stat2_0 = new SingleTextStatement(
            "你遲到了", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        Stat2_0.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, classroomBell);

        SingleTextStatement Stat2_1 = new SingleTextStatement(
            "第一堂便是數學測驗", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement Stat2_2 = new SingleTextStatement(
            "這次測驗不合格了", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement Stat2A_0 = new SingleTextStatement(
            "你準時回到學校", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        Stat2A_0.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, classroomBell);

        //DoubleChoiceQuestion Q2 = new DoubleChoiceQuestion(doubleChoiceGui,
        //    "坐在你身旁的好友Tony\n裝作不經意地碰碰你手臂\n把選擇題的答案展示給你", "抄襲好友答案", "拒絕出貓",
        //    vrCamera, myGuiModels, SceneSwitchControl.Scene2Q2Name);

        //SingleTextStatement Stat2A_0 = new SingleTextStatement(singleTextGui,
        //   "你準時回到學校\n第一堂便是數學測驗", GuiPrefabUtils.SingleTextGazeDuration,
        //   vrCamera, myGuiModels);

        //Stat2A_0.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, classroomBell);

        //SingleTextStatement Stat2A_1 = new SingleTextStatement(singleTextGui,
        //    "依然睡眼惺忪的你,望著試卷\n腦袋好像僵住了一樣",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        //SingleTextStatement Stat3_0 = new SingleTextStatement(singleTextGui,
        //    "就在你不斷抄寫Tony的答案時\n忽然有人敲敲你的桌子",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        //SingleTextStatement Stat3_1 = new SingleTextStatement(singleTextGui,
        //    "被發現了!\n老師發現你和Tony作弊",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        //SingleTextStatement Stat3_2 = new SingleTextStatement(singleTextGui,
        //    "你的操行紀錄上\n被刻上無法磨滅的缺點",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        //SingleTextStatement Stat3_3 = new SingleTextStatement(singleTextGui,
        //    "而你和Tony\n也多了一個互相嘲笑的回憶",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        //SingleTextStatement Stat3A_0 = new SingleTextStatement(singleTextGui,
        //    "這次測驗要不合格了\n但你寧願接受一個真正的成績",
        //    GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Stat2_0.AddNextStory(Stat2_1);
        Stat2_1.AddNextStory(Stat2_2);
        Stat2_2.AddNextScene(vrCamera.GetComponent <VRCameraFade>(), GuiPrefabUtils.CameraFadeDuration,
                             SceneSwitchControl.Scene2cName, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);
        Stat2A_0.AddNextStory(Stat2_1);

        /* end of setting next stories or next scenes */


        /* setting start gui */

        twoChoiceStoryStartManager.m_Option1StartFader       = GuiPrefabUtils.GetUiFader(Stat2_0.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option1StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Stat2_0.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option2StartFader       = GuiPrefabUtils.GetUiFader(Stat2A_0.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option2StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Stat2A_0.underlyingGameObj);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }
    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        DoubleTextStatement Stat0_0 = new DoubleTextStatement(Color.white, "- 你來了 -",
                                                              "一切,無聲無息,無從解釋", GuiPrefabUtils.DoubleTextFirstGazeDuration,
                                                              GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels);

        Stat0_0.AddPlayAnimationOnDoubleTextGazeComplete(heartBeatAnim);

        SingleTextStatement Stat0_2 = new SingleTextStatement(Color.white,
                                                              "漸漸的,你開始聽到心臟微微跳動\n感受到身體被一種暖流包裹", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        Stat0_2.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true,
                                               heartBeatClip);

        SingleTextStatement Stat0_3 = new SingleTextStatement(Color.white,
                                                              "生命,悄悄滋長 ……", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        SingleChoiceQuestion Q1 = new SingleChoiceQuestion(Color.white,
                                                           "你願意來到這個世界\n經歷這一趟人生旅程嗎?", "我願意", vrCamera, myGuiModels);

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Stat0_0.AddNextStory(Stat0_2);
        Stat0_2.AddNextStory(Stat0_3);
        Stat0_3.AddNextStory(Q1);
        Q1.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                        GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene1bName);

        /* end of setting next stories or next scenes */


        /* setting start gui */

        //Stat0_0.SetAsStartGui(storyStartManager);

        // Hard coded here
        NextStory nextStoryOfStartObj =
            SingleChoiceObjectBeforeStart.transform.Find("SelectionSlider").GetComponent <NextStory>();

        nextStoryOfStartObj.nextUiFader           = GuiPrefabUtils.GetUiFader(Stat0_0.underlyingGameObj);
        nextStoryOfStartObj.nextDoubleTextForGaze = GuiPrefabUtils.GetDoubleTextForGaze(Stat0_0.underlyingGameObj);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }
    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        DoubleTextStatement Stat2_2_0 = new DoubleTextStatement(Color.white,
                                                                "- 60歲 -", "你開始邁向退休的年紀",
                                                                GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration,
                                                                vrCamera, myGuiModels);

        SingleTextStatement Stat2_2_1 = new SingleTextStatement(Color.white,
                                                                "女兒也已經30歲\n到了結婚的年齡", GuiPrefabUtils.SingleTextGazeDuration,
                                                                vrCamera, myGuiModels);

        SingleTextStatement Stat2_3 = new SingleTextStatement(Color.white,
                                                              "看著她也擁有自己的家庭\n你感到放心安慰", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        DoubleChoiceQuestion Q2 = new DoubleChoiceQuestion(Color.white,
                                                           "她要搬離你的家\n和她的丈夫一起居住了 ……", "無奈接受", "欣然接受", vrCamera, myGuiModels, SceneSwitchControl.Scene5Q2Name);

        SingleTextStatement Stat3_0 = new SingleTextStatement(Color.white,
                                                              "這時你才發現,原來你不捨得", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        SingleTextStatement Stat3_1 = new SingleTextStatement(Color.white,
                                                              "她已經長大了,你無從改變 ……", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        DoubleTextStatement Stat3_2_0 = new DoubleTextStatement(Color.white,
                                                                "- 82歲 -", "你患上末期癌症,需要長期進出醫院",
                                                                GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration,
                                                                vrCamera, myGuiModels);

        SingleTextStatement Stat3_2_1 = new SingleTextStatement(Color.white,
                                                                "你回來了", GuiPrefabUtils.SingleTextGazeDuration,
                                                                vrCamera, myGuiModels);

        Stat3_2_1.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, hospitalCurtainClip);

        SingleTextStatement Stat3_3 = new SingleTextStatement(Color.white,
                                                              "你年老乏力的身體\n就如嬰孩時期般軟弱無力", GuiPrefabUtils.SingleTextGazeDuration,
                                                              vrCamera, myGuiModels);

        scene5Q3ClipSource = Stat3_3.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true, scene5Q3Clip);

        SingleTextStatement Stat3_4 = new SingleTextStatement(Color.white,
                                                              "當你看到你女兒、女婿、\n孫子、親友全都圍在你床邊\n文珊靠在你床邊,哭成淚人的樣子時 ……",
                                                              6f, vrCamera, myGuiModels);

        SingleTextStatement Stat3_5 = new SingleTextStatement(Color.white,
                                                              "你就意識到自己是差不多走到盡頭了", 4f, vrCamera, myGuiModels);

        SingleTextStatement Stat3_6 = new SingleTextStatement(Color.white,
                                                              "你忽然想起過往很多和文珊的經歷片段", 4f, vrCamera, myGuiModels);

        SingleTextStatement Stat3_7 = new SingleTextStatement(Color.white,
                                                              "第一次約會、第一次吵架、結婚、生小孩、\n一起為工作煩惱、一起為小孩擔憂、\n互相鼓勵、互相安慰 ……",
                                                              6f, vrCamera, myGuiModels);

        DoubleChoiceQuestion Q3 = new DoubleChoiceQuestion(Color.white,
                                                           "慢慢的\n你的臉頰也流下了兩行淚水 ……", "默然不語", "跟文珊說:\n「謝謝你,\n我愛你。」",
                                                           vrCamera, myGuiModels, SceneSwitchControl.Scene5Q3Name);

        Vector3 pos2 = GuiPrefabUtils.GetSelectionSlider2Text(Q3.underlyingGameObj).gameObject.transform.position;

        GuiPrefabUtils.GetSelectionSlider2Text(Q3.underlyingGameObj).gameObject.transform.position = new Vector3(pos2.x, pos2.y + 0.2f, pos2.z);

        SingleTextStatement Stat4_0 = new SingleTextStatement(Color.white,
                                                              "這就是你的理想人生嗎?\n有時你會這樣問自己", 4f,
                                                              vrCamera, myGuiModels);

        scene5Q4ClipSource = Stat4_0.AddPlayAudioOnUiFadeInReachThreshold(0.5f, true, scene5Q4Clip, 0f);

        SingleTextStatement Stat4_1 = new SingleTextStatement(Color.white,
                                                              "漸漸的,你又開始聽到心臟微微的跳動\n感受到身體被一種暖流包裹", 4f,
                                                              vrCamera, myGuiModels);

        Stat4_1UiFader = GuiPrefabUtils.GetUiFader(Stat4_1.underlyingGameObj);
        //heartbeatAudio = Stat4_1.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true, heartbeatClip);
        Stat4_1.AddPlayAnimationOnUiFadeInComplete(heartbeatAnimationControl);

        SingleTextStatement Stat4_2 = new SingleTextStatement(Color.white,
                                                              "生命,悄悄消逝 ……", 4f,
                                                              vrCamera, myGuiModels);

        SingleChoiceQuestion Q4 = new SingleChoiceQuestion(Color.white,
                                                           "你願意離開這個世界\n結束這一趟人生旅程嗎?", "我願意", vrCamera, myGuiModels);

        Q4UiFader = GuiPrefabUtils.GetUiFader(Q4.underlyingGameObj);
        scene5Q4LoopClipSource  = Q4.AddPlayAudioOnUiFadeInReachThreshold(GuiPrefabUtils.SceneSoundEffectVolume, true, scene5Q4LoopClip, 0f);
        passAwaySelectionSlider = GuiPrefabUtils.GetSelectionSlider(Q4.underlyingGameObj);
        Q4.SetOnFilledAudioClipForSlider(null);

        SingleTextStatement Stat4_A = new SingleTextStatement(Color.white,
                                                              "「我也愛你。」\n文珊抹一抹眼淚,跟你說", 4f,
                                                              vrCamera, myGuiModels);

        SingleTextStatement End_1 = new SingleTextStatement(Color.white,
                                                            "人生 …… 總是經歷選擇、擁有與失去\n你未必可以完全掌控你的人生\n更無法回到過去再來一次",
                                                            GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels);

        //UIFader End_1UiFader = GuiPrefabUtils.GetUiFader(End_1.underlyingGameObj);
        //End_1UiFader.m_FadeSpeed = 0.2f;

        SingleTextStatement End_2 = new SingleTextStatement(Color.white,
                                                            "但是 …… 以甚麼心態面對人生起跌\n如何與你覺得重要的人相處\n是可以由你來決定",
                                                            GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement End_3 = new SingleTextStatement(Color.white,
                                                            "人,只可活一次!",
                                                            GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement End_4 = new SingleTextStatement(Color.white,
                                                            "回到現實,你會如何繼續你的人生呢?",
                                                            GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement End_5 = new SingleTextStatement(Color.white,
                                                            "(請脫下眼鏡,遵循工作人員指示離開)",
                                                            3600f, vrCamera, myGuiModels);

        //SingleTextStatement

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Stat2_2_0.AddNextStory(Stat2_2_1);
        Stat2_2_1.AddNextStory(Stat2_3);
        Stat2_3.AddNextStory(Q2);
        Q2.AddNextStory(Stat3_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q2.AddNextStory(Stat3_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        Stat3_0.AddNextStory(Stat3_1);
        Stat3_1.AddNextStory(Stat3_2_0);
        Stat3_2_0.AddNextStory(Stat3_2_1);
        Stat3_2_1.AddNextStory(Stat3_3);
        Stat3_3.AddNextStory(Stat3_4);
        Stat3_4.AddNextStory(Stat3_5);
        Stat3_5.AddNextStory(Stat3_6);
        Stat3_6.AddNextStory(Stat3_7);
        Stat3_7.AddNextStory(Q3);
        Q3.AddNextStory(Stat4_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q3.AddNextStory(Stat4_A, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        Stat4_0.AddNextStory(Stat4_1);
        Stat4_1.AddNextStory(Stat4_2);
        Stat4_2.AddNextStory(Q4);
        Stat4_A.AddNextStory(Stat4_0);
        //Q4.AddNextScene(vrCamera.GetComponent<VRCameraFade>(),
        //    GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene5dName);
        Q4.AddNextStory(End_1);
        End_1.AddNextStory(End_2);
        End_2.AddNextStory(End_3);
        End_3.AddNextStory(End_4);
        End_4.AddNextStory(End_5);

        /* end of setting next stories or next scenes */


        /* setting start gui */

        Stat2_2_0.SetAsStartGui(storyStartManager);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }
Esempio n. 5
0
    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        SingleTextStatement Stat5_2 = new SingleTextStatement(
            "你找到一間年輕的企業\n沒有大公司的穩定保障\n但也沒有太多傳統規矩、\n壁壘分明的上司下屬關係 ……",
            4.5f, vrCamera, myGuiModels);

        SingleTextStatement Stat5_3 = new SingleTextStatement(
            "雖然工作有時也會很繁忙\n但這公司明顯更符合你的個性",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement Stat5_4 = new SingleTextStatement(
            "在公司工作多年\n漸漸得到上司賞識和晉升機會",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement Stat5_5 = new SingleTextStatement(
            "你偶爾瀏覽Facebook\n剛發現Jenny發佈了一張新照片\n她和新男友甜蜜合照",
            4.5f, vrCamera, myGuiModels);

        SingleTextStatement Stat5_6 = new SingleTextStatement(
            "你望著照片,祝福她、感謝她\n是她令你重新掌握到自己生活的節奏\n留意身邊的人和事",
            4.5f, vrCamera, myGuiModels);

        DoubleChoiceQuestion Q4 = new DoubleChoiceQuestion(
            "此時\n坐在你旁邊的新入職同事文珊\n對著電腦螢幕一臉緊張地敲打鍵盤", "沖一杯咖啡\n給文珊\n為她打氣", "笑笑不理\n繼續自己的工作",
            vrCamera, myGuiModels, SceneSwitchControl.Scene3Q4Name);

        Vector3 pos2 = GuiPrefabUtils.GetSelectionSlider1Text(Q4.underlyingGameObj).gameObject.transform.position;

        GuiPrefabUtils.GetSelectionSlider1Text(Q4.underlyingGameObj).gameObject.transform.position = new Vector3(pos2.x, pos2.y + 0.2f, pos2.z);

        SingleTextStatement End_0 = new SingleTextStatement(
            "文珊感謝你的體貼關心\n跟你分享工作上的煩惱",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement End_1 = new SingleTextStatement(
            "你聽著文珊的煩惱,彷彿想起當年\n剛畢業投身工作的自己",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement End_2 = new SingleTextStatement(
            "「不要緊的\n這個問題可以解決得了。」\n你提供意見,幫助文珊",
            4.5f, vrCamera, myGuiModels);

        SingleTextStatement End_3 = new SingleTextStatement(
            "對,不要緊的\n問題始終可以解決得了 ……",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement EndA_0 = new SingleTextStatement(
            "你望著文珊煩惱的樣子\n彷彿想起當年剛畢業\n投身工作的自己",
            4.5f, vrCamera, myGuiModels);

        SingleTextStatement EndA_1 = new SingleTextStatement(
            "或許每個人都需要經歷\n一次進入社會的迷惘吧?",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement EndA_2 = new SingleTextStatement(
            "「不要緊的,問題始終可以解決得了。」\n你心裡這樣想",
            GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        SingleTextStatement EndA_3 = new SingleTextStatement(
            "你心裡這樣相信", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels);

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Stat5_2.AddNextStory(Stat5_3);
        Stat5_3.AddNextStory(Stat5_4);
        Stat5_4.AddNextStory(Stat5_5);
        Stat5_5.AddNextStory(Stat5_6);
        Stat5_6.AddNextStory(Q4);
        Q4.AddNextStory(End_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q4.AddNextStory(EndA_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        End_0.AddNextStory(End_1);
        End_1.AddNextStory(End_2);
        End_2.AddNextStory(End_3);
        End_3.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                           GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene4a_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);
        EndA_0.AddNextStory(EndA_1);
        EndA_1.AddNextStory(EndA_2);
        EndA_2.AddNextStory(EndA_3);
        EndA_3.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                            GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene4a_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);



        /* end of setting next stories or next scenes */


        /* setting start gui */

        //Stat5_2.SetAsStartGui(storyStartManager);
        storyStartManager.m_LastQuestionIdentifier  = SceneSwitchControl.Scene3Q3Name;
        storyStartManager.m_Option1StartFader       = GuiPrefabUtils.GetUiFader(Stat5_2.underlyingGameObj);
        storyStartManager.m_Option1StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Stat5_2.underlyingGameObj);
        storyStartManager.m_Option2StartFader       = GuiPrefabUtils.GetUiFader(Stat5_4.underlyingGameObj);
        storyStartManager.m_Option2StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Stat5_4.underlyingGameObj);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }
    private void Awake()
    {
        IList <GuiModelBase> myGuiModels = new List <GuiModelBase>();


        /* adding text contents */

        DoubleChoiceQuestion Q6 = new DoubleChoiceQuestion(
            "你抽中了兩張演唱會的門卷\n想邀請Jenny一同觀看,可是演唱會的日子\n正是校內模擬試的備試時期", "依然邀請Jenny\n一同觀看", "把演唱會門票\n送給別人\n專注預備模擬試",
            vrCamera, myGuiModels, SceneSwitchControl.Scene2Q5Name);

        Vector3 pos = GuiPrefabUtils.GetSelectionSlider2Text(Q6.underlyingGameObj).gameObject.transform.position;

        GuiPrefabUtils.GetSelectionSlider2Text(Q6.underlyingGameObj).gameObject.transform.position = new Vector3(pos.x, pos.y + 0.2f, pos.z);

        SingleTextStatement End_0 = new SingleTextStatement(
            "Jenny答應了你\n你們一起去了聽演唱會\n渡過了一個愉快的晚上", 4.5f,
            vrCamera, myGuiModels);

        SingleTextStatement End_1 = new SingleTextStatement(
            "代價是\n你的模擬試也考得一塌糊塗", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement End_2 = new SingleTextStatement(
            "「已經追不上了吧?」\n你對考大學失去了信心", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement End_3 = new SingleTextStatement(
            "考不上大學的話\n我應該怎麼辦?\n未來,應該怎麼辦?", 4.0f,
            vrCamera, myGuiModels);

        SingleTextStatement End_5 = new SingleTextStatement(
            "但你開始問自己這個問題的時候\n那就意味著", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement End_6 = new SingleTextStatement(
            "你長大了 ……", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement Stat6A_0 = new SingleTextStatement(
            "你其實對這樣重覆的生活感到厭悶", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        DoubleChoiceQuestion Q6A = new DoubleChoiceQuestion(
            "有一天,你抽中了演唱會的門券\n想找朋友一同觀看,可是演唱會的日子\n正是校內模擬試的前夕", "依然邀請朋友\n一同觀看", "把演唱會門票\n送給別人\n專注預備模擬試",
            vrCamera, myGuiModels, SceneSwitchControl.Scene2Q5Name);

        Vector3 pos2 = GuiPrefabUtils.GetSelectionSlider2Text(Q6A.underlyingGameObj).gameObject.transform.position;

        GuiPrefabUtils.GetSelectionSlider2Text(Q6A.underlyingGameObj).gameObject.transform.position = new Vector3(pos2.x, pos2.y + 0.2f, pos2.z);

        SingleTextStatement EndA_0 = new SingleTextStatement(
            "演唱會十分精彩\n你和朋友們享受了愉快的一天", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement EndA_1 = new SingleTextStatement(
            "代價是\n你的模擬試也考得一塌糊塗", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement EndB_0 = new SingleTextStatement(
            "你始終覺得\n應付公開試比較重要", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement EndB_1 = new SingleTextStatement(
            "你憧憬著大學美好的生活\n這使你讀書更加有動力", GuiPrefabUtils.SingleTextGazeDuration,
            vrCamera, myGuiModels);

        SingleTextStatement EndB_2 = new SingleTextStatement(
            "大學生活\n到底是怎樣的呢?\n未來,到底是怎樣的呢?", 4.0f,
            vrCamera, myGuiModels);

        /* end of adding text contents */


        /* setting next stories or next scenes */

        Q6.AddNextStory(End_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q6.AddNextStory(EndB_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        End_0.AddNextStory(End_1);
        End_1.AddNextStory(End_2);
        End_2.AddNextStory(End_3);
        End_3.AddNextStory(End_5);
        End_5.AddNextStory(End_6);
        End_6.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                           GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene3a_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);

        EndB_0.AddNextStory(EndB_1);
        EndB_1.AddNextStory(EndB_2);
        EndB_2.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                            GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene3a_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);

        Stat6A_0.AddNextStory(Q6A);
        Q6A.AddNextStory(EndA_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1);
        Q6A.AddNextStory(EndB_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2);
        EndA_0.AddNextStory(EndA_1);
        EndA_1.AddNextScene(vrCamera.GetComponent <VRCameraFade>(),
                            GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene3a_0Name, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration);

        /* end of setting next stories or next scenes */


        /* setting start gui */

        twoChoiceStoryStartManager.m_LastQuestionIdentifier  = SceneSwitchControl.Scene2Q5Name;
        twoChoiceStoryStartManager.m_Option1StartFader       = GuiPrefabUtils.GetUiFader(Q6.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option1StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Q6.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option2StartFader       = GuiPrefabUtils.GetUiFader(Stat6A_0.underlyingGameObj);
        twoChoiceStoryStartManager.m_Option2StartTextForGaze = GuiPrefabUtils.GetTextForGaze(Stat6A_0.underlyingGameObj);

        //Stat5_1.SetAsStartGui(storyStartManager);

        /* end of setting start gui */


        /* activating guis */
        // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation.

        foreach (GuiModelBase myGuiModel in myGuiModels)
        {
            myGuiModel.SetActive(true);
        }

        /* end of activating guis */
    }