public static void DrawMissionLabel(int slot, string name, string detail, string reward, AfterButton afterButton) { double y = 0.1 + slot * 0.15; GuiHelper.DrawText(name, MicroFontLeft, 0.1, y, 0.3, 0.15); GuiHelper.DrawText(detail, MicroFontLeft, 0.37, y - 0.02, 0.5, 0.15); GuiHelper.DrawText(reward, MicroFontLeft, 0.37, y + 0.02, 0.5, 0.15); GuiHelper.ButtonWithText(0.82, y + 0.02, 0.15, 0.15, "Race", SpriteManager.GetRoundButton(), SmallFont, afterButton); }
override protected void OnGUIInner() { Texture texture = SpriteManager.GetIntro(); float scale = (float)Screen.height / (float)texture.height; int height = Mathf.RoundToInt(scale * texture.height); int width = Mathf.RoundToInt(scale * texture.width); int x = (Screen.width - width) / 2; GUI.DrawTexture(new Rect(x, GuiHelper.PercentH(0.1), width, height), texture); GuiHelper.ButtonWithText(0.3, 0.9, 0.3, 0.3, "Classic", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ Minigame m = gameObject.AddComponent <Minigame>(); Destroy(this); m.PrepareRace(Game.Me.Player, ScreenAfterMinigameClassic.PrepareScreen, Mission.Classic, Game.Me.ClassicCarConfig); }); GuiHelper.ButtonWithText(0.14, 0.78, 0.15, 0.15, "?", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ ScreenText m = gameObject.AddComponent <ScreenText>(); m.Prepare(delegate() { m.gameObject.AddComponent <ScreenSplash>(); Destroy(m); }, "Classic mode", "In classic mode you drive as far as you get. " + "Pick up oil stains to have fuel, avoid other obstacles." + "\n\nThere are google leaderboards and achievements with global scores, connect to it if you want to compare with others."); Destroy(this); }); GuiHelper.ButtonWithText(0.7, 0.9, 0.3, 0.3, "Adventure", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ gameObject.AddComponent <ScreenAdvModeStart>(); Destroy(this); }); GuiHelper.ButtonWithText(0.85, 0.78, 0.15, 0.15, "?", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ ScreenText m = gameObject.AddComponent <ScreenText>(); m.Prepare(delegate() { m.gameObject.AddComponent <ScreenSplash>(); Destroy(m); }, "Adventure mode", "In adventure mode you have your own car. Upgrade it with coins. " + "Make missions, collect coins in race. Drive further. " + "The farther you get the more coins there will be. " + "Pick up oil stains to have fuel, avoid other obstacles. " + "At some point shields will be available. " + "\n\nThere are google leaderboards with global scores, connect to it if you want to compare with others."); Destroy(this); }); GuiHelper.DrawText("K Bobnis: Design, Programming\nM Bartynski: Design, Concept", GuiHelper.MicroFont, 0.1, 0.1, 0.8, 0.17); if (GUI.Button(new Rect(GuiHelper.PercentW(0.79), GuiHelper.PercentH(0.21), GuiHelper.PercentW(0.2), GuiHelper.PercentH(0.2)), SpriteManager.GetSettingsIcon(), GuiHelper.CustomButton)) { gameObject.AddComponent <ScreenOptions>(); Destroy(this); } }
override protected void OnGUIInner() { GuiHelper.DrawAtTop("Settings"); float textY = 0.3f; float buttonY = 0.04f; float diff = 0.1f; GuiHelper.DrawText("Sounds", GuiHelper.SmallFontLeft, 0.1, textY, 0.8, 0.1); GuiHelper.ButtonWithText(0.8, textY + buttonY, 0.2, 0.15, (Sounds.IsMuted()?" Turn on":"Turn off"), SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ Sounds.Mute(!Sounds.IsMuted()); }); textY += diff; GuiHelper.DrawText("Fb fan page", GuiHelper.SmallFontLeft, 0.1, textY, 0.8, 0.1); GuiHelper.ButtonWithText(0.8, textY + buttonY, 0.13, 0.13, "", SpriteManager.GetFbIcon(), GuiHelper.SmallFont, delegate(){ }); textY += diff; string isNow = CarSmasherSocial.Authenticated ? "on" : "off"; string willBe = CarSmasherSocial.Authenticated ? "disconnect" : "connect"; GuiHelper.DrawText("Google games are " + isNow, GuiHelper.MicroFontLeft, 0.1, textY, 0.8, 0.1); Texture googlePlay = CarSmasherSocial.Authenticated ? SpriteManager.GetGooglePlay() : SpriteManager.GetInactiveGooglePlay(); GuiHelper.ButtonWithText(0.8, textY + buttonY - 0.015, 0.25, 0.2, willBe, googlePlay, GuiHelper.MicroFont, delegate(){ CarSmasherSocial.InitializeOrLogOut(true, null, null, this); }); textY += diff; bool vibrationsOn = Parameter.IsOn(ParameterType.VIBRATION); GuiHelper.DrawText("Vibrations", GuiHelper.SmallFontLeft, 0.1, textY, 0.8, 0.1); GuiHelper.ButtonWithText(0.8, textY + buttonY, 0.2, 0.15, "Turn " + (vibrationsOn ? "off" : "on"), SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate() { ParameterType.VIBRATION.Switch(!vibrationsOn); }); textY += diff; bool fasterStart = Parameter.IsOn(ParameterType.FASTER_START); GuiHelper.DrawText("Faster start", GuiHelper.SmallFontLeft, 0.1, textY, 0.8, 0.1); GuiHelper.ButtonWithText(0.8, textY + buttonY, 0.2, 0.15, "Turn " + (fasterStart ? "off" : "on"), SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate() { ParameterType.FASTER_START.Switch(!fasterStart); }); GuiHelper.ButtonWithText(0.66, textY + buttonY, 0.2, 0.1, "i", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate() { ScreenText st = gameObject.AddComponent <ScreenText>(); Destroy(this); st.Prepare(delegate(){ st.gameObject.AddComponent <ScreenOptions>(); Destroy(st); }, "Faster start", "If your high score is good, your car will be faster in first 300 distance to save you time." + "\n\nUse this when you want to show this game to a new person, he will have slower start"); }); }
public static void DrawBackground(AfterButton afterButton, bool showSettings = false) { GuiHelper.DrawElement("Images/popupWindow", 0.02, 0.1, 1, 0.94); GuiHelper.ButtonWithText(0.9, 0.92, 0.4, 0.2, "", SpriteManager.GetBackButton(), GuiHelper.CustomButton, afterButton); if (showSettings && GUI.Button(new Rect(GuiHelper.PercentW(0.8), GuiHelper.PercentH(0.70), GuiHelper.PercentW(0.2), GuiHelper.PercentH(0.2)), SpriteManager.GetSettingsIcon(), GuiHelper.CustomButton)) { ScreenOptions so = Camera.main.gameObject.AddComponent <ScreenOptions>(); so.Prepare(delegate(){ Destroy(so); }); } }
override protected void OnGUIInner() { PlayerState state = Game.Me.Player; GuiHelper.DrawAtTop("Adventure mode"); GuiHelper.DrawBeneathLine("Available coins: " + state.Coins); //, GuiHelper.SmallFontTop, 0.1, 0.2, 0.8, 0.1); float y = 0.38f; foreach (KeyValuePair <CarStatisticType, CarStatistic> kvp in state.CarConfig.CarStatistics) { CarStatistic cs = kvp.Value; if (cs.IsUnlockedFor(state)) { AfterButton upgrade = delegate() { ScreenUpgrade su = gameObject.AddComponent <ScreenUpgrade>(); su.PrepareWith(cs); Destroy(this); }; string inBrackets = ""; if (!cs.Type.AboveMinimum(cs.Type.ValueForLevel(cs.Level + 1))) { inBrackets = "(Best)"; } else if (cs.CanUpgrade(state.Coins)) { inBrackets = "(Upg for " + cs.UpgradeCost() + ")"; } string text = cs.Type.Name() + ": " + cs.ValueFormatted + " " + inBrackets; GuiHelper.ButtonWithText(0.5, y, 1, 0.15, text, SpriteManager.GetRectangleButton(), GuiHelper.MicroFont, upgrade); //this has to be drawn after button with text because of overlay if (cs.CanUpgrade(state.Coins)) { GuiHelper.ButtonWithText(0.9, y, 0.15, 0.15, "", SpriteManager.GetUpArrow(), GuiHelper.MicroFont, upgrade); } y += 0.093f; } } GuiHelper.YesButton(delegate() { ScreenStartingMission ssm = gameObject.AddComponent <ScreenStartingMission>(); Destroy(this); }, "Race"); }
void OnGUI() { if (!IsGameOver) { if (MissionInfo == null) { GUI.Label(new Rect(GuiHelper.PercentW(0.1), GuiHelper.PercentH(0.05), Screen.width, Screen.height), "Distance: " + Distance, GuiHelper.SmallFontLeft); } else { GUI.Label(new Rect(GuiHelper.PercentW(0.1), GuiHelper.PercentH(0.05), Screen.width, Screen.height), MissionInfo, GuiHelper.SmallFontLeft); } int coins = Car.GetComponent <Car>().PickedUpCoins; if (coins > 0) { GuiHelper.ButtonWithText(0.07, 0.75, 0.18, 0.18, "" + coins, SpriteManager.GetCoin(), GuiHelper.SmallFontBlack, delegate(){}); } } }
override protected void OnGUIInner() { GuiHelper.YesButton(delegate() { ScreenStartingMission ssm = gameObject.AddComponent <ScreenStartingMission>(); Destroy(this); }, "Race"); GuiHelper.DrawAtTop("Mission " + (Passed ? "Completed" : "Failed") + " (" + Mission.Description + ")"); string text = ""; int sumOfCoins = CoinsCollected + (Passed?Mission.Reward.Coins:0); text += "Coins: +" + sumOfCoins + " (reward: " + (Passed?Mission.Reward.Coins:0) + ", collected: " + CoinsCollected + ") \n\n\n\n"; text += "Distance: " + Distance; int best = HighScores.GetTopScore(HighScoreType.Adventure); if (Distance == best) { text += " New Record!!!"; } else { text += ", best: " + best + ""; } text += "\n"; GuiHelper.DrawBeneathLine(text); Texture leaderBoard = SpriteManager.GetLeaderboard(); GuiHelper.ButtonWithText(0.85, 0.487, 0.2, 0.15, "Scores", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ CarSmasherSocial.ShowLeaderBoard(GoogleLeaderboard.LEADERB_BEST_DISTANCES_ADV); }); }
override protected void OnGUIInner() { PlayerState state = Game.Me.Player; int upgAvailable = 0; foreach (KeyValuePair <CarStatisticType, CarStatistic> kvp in state.CarConfig.CarStatistics) { if (kvp.Value.IsUnlockedFor(state) && kvp.Value.CanUpgrade(state.Coins)) { upgAvailable++; } } GuiHelper.DrawAtTop(Mission.Description); string text = "Reward: " + Mission.Reward.Description + "\n\n " + upgAvailable + " upgrades are available" + "\n\n\n\n Your best distance: " + HighScores.GetTopScore(HighScoreType.Adventure); GuiHelper.DrawBeneathLine(text); if (upgAvailable > 0) { GuiHelper.ButtonWithText(0.85, 0.4, 0.13, 0.13, "", SpriteManager.GetUpArrow(), GuiHelper.SmallFont, BackButton); } Texture leaderBoard = SpriteManager.GetLeaderboard(); GuiHelper.ButtonWithText(0.85, 0.585, 0.2, 0.15, "Scores", SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate(){ CarSmasherSocial.ShowLeaderBoard(GoogleLeaderboard.LEADERB_BEST_DISTANCES_ADV); }); GuiHelper.YesButton(delegate(){ Minigame mi = gameObject.AddComponent <Minigame>(); Destroy(this); mi.PrepareRace(Game.Me.Player, ScreenAfterMinigameAdv.PrepareScreen, Mission, Game.Me.Player.CarConfig); }, "Start"); }
void OnGUI() { GuiHelper.ButtonWithText(Pos.x, Pos.y, 0.20, 0.20, Text, Texture, GuiHelper.MicroFont, delegate(){}); }
public static void YesButton(AfterYesM afterYes, string text = "Yes") { GuiHelper.ButtonWithText(0.5, 0.89, 0.4, 0.3, text, SpriteManager.GetRoundButton(), GuiHelper.MicroFont, delegate() { afterYes(); }); }
override protected void OnGUIInner() { if (ShowNewHighScoreScreen) { GuiHelper.DrawBackground(delegate() { ShowNewHighScoreScreen = false; }); GuiHelper.DrawAtTop("New High Score!"); GuiHelper.DrawBeneathLine("You just beat your high score with distance " + Distance + ". \n\n Like to tell your friends about it?"); if (GUI.Button(new Rect(GuiHelper.PercentW(0.2), GuiHelper.PercentH(0.70), GuiHelper.PercentW(0.6), GuiHelper.PercentH(0.11)), SpriteManager.GetFbShareButton(), GuiHelper.CustomButton)) { ShowNewHighScoreScreen = false; } } else if (ShowRideInfoScreen) { GuiHelper.DrawBackground(delegate() { ShowRideInfoScreen = false; }); GuiHelper.DrawAtTop(GameOverReason); GuiHelper.DrawBeneathLine( "Collect oil drops to replenish fuel tank. Avoid obstacles.\n" + "\nDistance made: " + Distance + "\nTurns made: " + Turns + "\nFuel picked up: " + FuelPickedUp + " " + "(in a row: " + FuelPickedUpInARow + ") " + "(when low: " + FuelPickedUpWhenLow + ") "); } else { GuiHelper.DrawBackground(delegate() { gameObject.AddComponent <ScreenSplash>(); Destroy(this); }); GuiHelper.DrawAtTop(GameOverReason); if (GUI.Button(new Rect(GuiHelper.PercentW(0.8), GuiHelper.PercentH(0.13), GuiHelper.PercentW(0.15), GuiHelper.PercentH(0.1)), "help", GuiHelper.SmallFont)) { ShowRideInfoScreen = true; } DrawTopScores(0.3f); Texture achievements = SpriteManager.GetAchievements(); if (GUI.Button(new Rect(GuiHelper.PercentW(0.07), GuiHelper.PercentH(0.65), GuiHelper.PercentW(0.15), GuiHelper.PercentH(0.14)), achievements, GuiHelper.CustomButton)) { CarSmasherSocial.ShowAchievements(); } Texture leaderBoard = SpriteManager.GetLeaderboard(); if (GUI.Button(new Rect(GuiHelper.PercentW(0.28), GuiHelper.PercentH(0.61), GuiHelper.PercentW(0.15), GuiHelper.PercentH(0.14)), leaderBoard, GuiHelper.CustomButton)) { CarSmasherSocial.ShowLeaderBoard(GoogleLeaderboard.LEADERB_BEST_DISTANCES); } GuiHelper.YesButton(delegate(){ Minigame m = gameObject.AddComponent <Minigame>(); m.PrepareRace(Game.Me.Player, ScreenAfterMinigameClassic.PrepareScreen, Mission.Classic, Game.Me.ClassicCarConfig); Destroy(this); }, "Start"); GuiHelper.ButtonWithText(0.9, 0.92, 0.4, 0.2, "", SpriteManager.GetBackButton(), GuiHelper.CustomButton, delegate() { BackToSplash(); }); } }