protected override void OnInitializationUI() { GuiExtendDialog dlg = GetComponent <GuiExtendDialog>(); if (dlg != null) { dlg.callbackFuntion += OnDialogReback; dlg.buttonSelectStatus = (GuiExtendDialog.DialogFlag)IGamerProfile.gameBaseDefine.platformChargeIntensityData.closeLevel_CharacterLevelSale_BtnIndex; } int currentSelectCharacterIndex = (int)m_UpgradeCharacterDt.id; int money = 0; switch (m_UpgradeCharacterDt.att) { case UiSceneSelectGameCharacter.CharacterAttribute.AttributeA: { money = IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelAToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].levelA); break; } case UiSceneSelectGameCharacter.CharacterAttribute.AttributeB: { money = IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelBToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].levelB); break; } } payMoney.Text = money.ToString(); }
protected override void OnInitializationUI() { GuiExtendDialog dlg = GetComponent <GuiExtendDialog>(); if (dlg != null) { dlg.callbackFuntion += OnDialogReback; dlg.buttonSelectStatus = (GuiExtendDialog.DialogFlag)IGamerProfile.gameBaseDefine.platformChargeIntensityData.closeLevel_LoginAward_BtnIndex; } payMoney.Text = IGamerProfile.gameBaseDefine.gameParameter.loginAward.paymoney.ToString(); for (int i = 0; i < skillCount.Length; i++) { skillCount[i].Text = IGamerProfile.gameBaseDefine.gameParameter.loginAward.skill[i].ToString(); } awardIcon = new GameObject[IGamerProfile.gameBaseDefine.gameParameter.loginAward.equip.Length]; equipIndexList = new int[awardIcon.Length]; for (int i = 0; i < awardIcon.Length; i++) { int equipIndex = FTLibrary.Command.FTRandom.Next(GameEquip.EquipMaxCount); equipIndexList[i] = equipIndex; awardIcon[i] = LoadResource_UIPrefabs(string.Format("equip{0}icon.prefab", equipIndex + 1)); GuiPlaneAnimationText num = awardIcon[i].GetComponentInChildren <GuiPlaneAnimationText>(); num.Text = IGamerProfile.gameBaseDefine.gameParameter.loginAward.equip[i].ToString(); awardIcon[i].transform.localPosition = equipposition[i].transform.localPosition; } }
protected override void OnInitializationUI() { GuiExtendDialog dlg = GetComponent<GuiExtendDialog>(); if (dlg != null) { dlg.callbackFuntion += OnDialogReback; } }
protected override void OnInitializationUI() { GuiExtendDialog dlg = GetComponent <GuiExtendDialog>(); if (dlg != null) { dlg.callbackFuntion += OnDialogReback; dlg.buttonSelectStatus = (GuiExtendDialog.DialogFlag)IGamerProfile.gameBaseDefine.platformChargeIntensityData.closeLevel_RechargeAsk_BtnIndex; } }
protected override void OnInitializationUI() { GuiExtendDialog dlg = GetComponent <GuiExtendDialog>(); if (dlg != null) { dlg.callbackFuntion += OnDialogReback; dlg.buttonSelectStatus = (GuiExtendDialog.DialogFlag)IGamerProfile.gameBaseDefine.platformChargeIntensityData.closeLevel_CharacterLevelSale_BtnIndex; } int currentSelectCharacterIndex = IGamerProfile.Instance.gameEviroment.characterIndex; int money = IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].level); payMoney.Text = money.ToString(); }