Esempio n. 1
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            string loginData = @"oauth=
username="******"fourtf");

            //IrcManager.MessageReceived += (s, e) =>
            //{
            //    lock (messages)
            //    {
            //        messages.Add(e.Message);
            //        e.Message.CalculateBounds(null, 1000);
            //    }
            //};
        }
Esempio n. 2
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        public BasicLines1bEngineControlWindow(GuiEngine guiEngine, BasicLines1bEngine engine)
        {
            fGuiEngine = guiEngine;
            fEngine    = engine;
            InitOther();
            InitWindow();

            fButtonReset.OnClick += FButtonReset_OnClick;
        }
Esempio n. 3
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        private void timer1_Tick(object sender, EventArgs e)
        {
            var g = CreateGraphics();

            GuiEngine.Run();

            //g.Clear(System.Drawing.Color.White);
            g.DrawImageUnscaled(canvas.Bitmap, 0, 0);
        }
Esempio n. 4
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        protected override void BeforeRun()
        {
            Console.Clear();
            Console.WriteLine("Booting CosmosUI");

            Screen.SetMode(VbeScreen.ScreenSize.Size1280X1024, VbeScreen.Bpp.Bpp32);
            Screen.Clear(Colors.Blue);

            GuiEngine.Load(new Canvas(1280, 1024));
        }
Esempio n. 5
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 public override void LoadContent(GuiEngine engine)
 {
     base.LoadContent(engine);
     if (Childs != null)
     {
         foreach (var child in Childs)
         {
             child.LoadContent(engine);
         }
     }
 }
Esempio n. 6
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        public override void LoadContent(GuiEngine engine)
        {
            fTexture = GuiPainter.GetTexture1x1(Device);

            base.LoadContent(engine);
            if (Childs != null)
            {
                foreach (var child in Childs)
                {
                    child.Header.LoadContent(engine);
                }
            }
        }
Esempio n. 7
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        public MainWindow(GuiEngine engine)
        {
            fEngine = engine;
            InitOther();
            InitWindow();


            if (this.Title != null)
            {
                this.Title.Control.OnClick += WindowTitle_OnClick;
            }
            fGoWindow.OnClick       += FGoWindow_OnClick;
            fGoWindowAspect.OnClick += FGoWindowAspect_OnClick;
            fGoFullscreen.OnClick   += FGoFullscreen_OnClick;
        }
Esempio n. 8
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            fEngine = new GuiEngine(this, fOptions, fGraphics);
            //fEngine.Theme = new MonoGUI.Themes.TestTheme();

            fWindow1 = new MainWindow(fEngine);
            fWindow2 = new MainWindow2(fEngine);
            fWindow3 = new MainWindow3(fEngine);

            fEngine.AddWindow(fWindow1);
            fEngine.AddWindow(fWindow2);
            fEngine.AddWindow(fWindow3);

            this.Components.Add(fEngine);

            base.Initialize();
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            Application.Init();

            AppSettings.SavePath = Path.Combine(Util.GetUserDataPath(), "Settings.ini");

            GuiEngine.Initialize(new GtkGuiEngine());

            Cache.Load();
            AppSettings.Load();

            IrcManager.Connect();

            var window = new MainWindow();

            window.ShowAll();
            window.Hidden += (s, e) => { Application.Quit(); };

            Application.Run();

            AppSettings.Save();
        }
Esempio n. 10
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        public override void LoadContent(GuiEngine engine)
        {
            fTexture = GuiPainter.GetTexture1x1(Device);

            /*
             * int w = 100;
             * int h = 2;
             * int pixels = w * h;
             * Color[] colors = new Color[pixels];
             * Texture2D texture = new Texture2D(device, w,h);
             * int index = 0;
             * for (int y = 0; y < h; y++)
             * {
             *  for (int x = 0; x < w; x++)
             *  {
             *      Color c = new Color(1.0f*x / w, 1.0f * y / h, 1.0f);
             *      colors[index++] = c;
             *  }
             * }
             * texture.SetData<Color>(colors);
             * fTexture = texture;
             */
            base.LoadContent(engine);
        }
Esempio n. 11
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 private void Form1_Load(object sender, EventArgs e)
 {
     DoubleBuffered = true;
     canvas         = new FormCanvas(Width, Height);
     GuiEngine.Load(canvas);
 }
Esempio n. 12
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        public override void LoadContent(GuiEngine engine)
        {
            fTexture = GuiPainter.GetTexture1x1(Device);

            base.LoadContent(engine);
        }
Esempio n. 13
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 internal override GuiWindow DoCreateControlWindow(GuiEngine guiEngine)
 {
     return(new BasicLines1EngineControlWindow(guiEngine, this));
 }
Esempio n. 14
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 public MainWindow2(GuiEngine engine)
 {
     fEngine = engine;
     InitOther();
     InitWindow();
 }
Esempio n. 15
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 public override void LoadContent(GuiEngine engine)
 {
     base.LoadContent(engine);
 }
Esempio n. 16
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 protected override void Run()
 {
     GuiEngine.Run();
 }
Esempio n. 17
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            fEngine = new GuiEngine(this, fOptions, fGraphics);
            //fEngine.Theme = new MonoGUI.Themes.TestTheme();
            fContent = new List <GuiElement>();
            fContent.Add(new GuiPanel()
            {
                Name                = "Panel",
                BackgroundColor     = Color.Orange,
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
                Content             = new GuiLabel()
                {
                    Text = "Label in GuiPanel'"
                }
            });
            fContent.Add(new GuiStackPanel()
            {
                Name                = "Stack Panel",
                BackgroundColor     = Color.Yellow,
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
                Childs              = new List <GuiStackChild>()
                {
                    new GuiStackChild()
                    {
                        Control = new GuiLabel()
                        {
                            Text = "Label in GuiStackPanel'"
                        }
                    },
                    new GuiStackChild()
                    {
                        Control = new GuiLabel()
                        {
                            Text = "Label in GuiStackPanel'"
                        }
                    }
                }
            });
            fContent.Add(new GuiDockPanel()
            {
                Name                = "Dock Panel",
                BackgroundColor     = Color.YellowGreen,
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
                Childs              = new List <GuiDockChild>()
                {
                    new GuiDockChild()
                    {
                        Control = new GuiLabel()
                        {
                            Text = "Bottom in GuiDockChild'"
                        }, Dock = GuiDock.Bottom
                    },
                    new GuiDockChild()
                    {
                        Control = new GuiLabel()
                        {
                            Text = "Top in GuiDockChild'"
                        }, Dock = GuiDock.Top
                    }
                }
            });
            fContent.Add(new GuiExpandablePanel()
            {
                Name                = "Expandable Panel",
                BackgroundColor     = Color.DodgerBlue,
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
                Title               = new GuiDockChild()
                {
                    Dock = GuiDock.Top, Control = new GuiLabel()
                    {
                        Text = "Expand"
                    }
                },
                Content = new GuiLabel()
                {
                    Text = "Label in GuiExpandablePanel'"
                },
                Border = new GuiBorder()
                {
                    Border = new GuiThickness(10), BorderColor = Color.Red
                }
            });
            fContent.Add(new GuiBox()
            {
                Name                = "Box",
                BackgroundColor     = Color.Violet,
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
            });
            fContent.Add(new GuiLabel()
            {
                Name                = "Label",
                BackgroundColor     = Color.Turquoise,
                Text                = "Label",
                Width               = 200,
                Height              = 200,
                HorizontalAlignment = GuiHorizontalAlignment.Right
            });
            fContent.Add(new GuiBorder()
            {
                Name                = "Border",
                BackgroundColor     = Color.Transparent,
                Width               = 200,
                Height              = 200,
                Border              = new GuiThickness(2),
                BorderColor         = Color.Black,
                HorizontalAlignment = GuiHorizontalAlignment.Right,
                Content             = new GuiLabel()
                {
                    Text = "Label in GuiBorder'"
                }
            });
            fContentPanel = new GuiPanel();

            fWindow1 = new GuiWindow()
            {
                Title = new GuiDockChild()
                {
                    Dock    = GuiDock.Top,
                    Control = new GuiLabel()
                    {
                        Text = "Click to change content"
                    }
                },
                Border = new GuiBorder()
                {
                    Border      = new GuiThickness(5),
                    BorderColor = Color.White
                },
                BackgroundColor = new Color(Color.Black, 0.5f),
                Content         = fContentPanel
            };
            fContentInformation = new GuiLabel()
            {
                BackgroundColor = Color.Black, ForegroundColor = Color.Yellow
            };
            fWindow2 = new GuiWindow()
            {
                Title = new GuiDockChild()
                {
                    Dock    = GuiDock.Top,
                    Control = fContentInformation
                },
                Border = new GuiBorder()
                {
                    Border      = new GuiThickness(5),
                    BorderColor = Color.White
                },
                BackgroundColor = new Color(Color.Black, 0.5f),
                //Content = new GuiPanel() { BackgroundColor = Color.Red, Content = new GuiElement() { } } // collapsed
                Content = new GuiPanel()
                {
                    BackgroundColor = Color.Red, Content = null
                }                                                                        // Whole window
            };

            fWindow2.X = 400;
            fWindow2.Y = 200;
            fEngine.AddWindow(fWindow1);
            fEngine.AddWindow(fWindow2);

            fWindow1.Title.Control.OnClick += WindowTitle_OnClick;

            this.Components.Add(fEngine);
            SetContent(fContentIndex);

            foreach (var content in fContent)
            {
                content.Initialize(GraphicsDevice);
            }

            base.Initialize();
        }
Esempio n. 18
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            fEngine           = new GuiEngine(this, fOptions, fGraphics);
            fEngine.OnResize += FEngine_OnResize;
            fLabelDisplayMode = new GuiLabel();
            fAdapterSize      = new GuiLabel()
            {
                HorizontalAlignment = GuiHorizontalAlignment.Right, BackgroundColor = Color.Orange
            };
            fWindowSize  = new GuiLabel();
            fAspectRatio = new GuiLabel();
            fFPS         = new GuiLabel()
            {
                HorizontalAlignment = GuiHorizontalAlignment.Right
            };
            fInfo       = new GuiLabel();
            lblDrawMode = new GuiLabel()
            {
                HorizontalAlignment = GuiHorizontalAlignment.Left, BackgroundColor = Color.Blue, ForegroundColor = Color.Yellow
            };
            lblShaderMode = new GuiLabel()
            {
                HorizontalAlignment = GuiHorizontalAlignment.Left, BackgroundColor = Color.Blue, ForegroundColor = Color.Yellow
            };
            lblRenderObjects = new GuiLabel()
            {
                HorizontalAlignment = GuiHorizontalAlignment.Left, BackgroundColor = Color.Blue, ForegroundColor = Color.Yellow
            };
            fCurrentElement = new GuiLabel();

            fWindow = new GuiWindow()
            {
                Dragable  = true,
                Clickable = true,
                Title     = new GuiDockChild()
                {
                    Dock    = GuiDock.Top,
                    Control = new GuiLabel()
                    {
                        Text = "Lines! (Click, Size or Drag)",
                        //VerticalAlignment = GuiVerticalAlignment.Stretch,
                        //HorizontalAlignment = GuiHorizontalAlignment.Stretch,
                        BackgroundColor = Color.Black,
                        ForegroundColor = Color.Yellow,
                    }
                },
                Border = new GuiBorder()
                {
                    Border      = new GuiThickness(15),
                    BorderColor = new Color(Color.Black, 0.3f),
                },
                //BackgroundColor = new Color(Color.Red, 0.9f),
                HorizontalAlignment = GuiHorizontalAlignment.Left,
                //VerticalAlignment = GuiVerticalAlignment.Top,
                WindowState = GuiWindowState.Normal,
                X           = 100,
                Y           = 100,
                Width       = 600,
                Height      = 500,

                Content = new GuiPanel()
                {
                    Margin  = new GuiThickness(20),
                    Content = new GuiStackPanel()
                    {
                        Childs = new List <GuiStackChild>()
                        {
                            new GuiStackChild()
                            {
                                Control = fFPS
                            },
                            new GuiStackChild()
                            {
                                Control = fLabelDisplayMode
                            },
                            new GuiStackChild()
                            {
                                Control = fAdapterSize
                            },
                            new GuiStackChild()
                            {
                                Control = fWindowSize
                            },
                            new GuiStackChild()
                            {
                                Control = fAspectRatio
                            },
                            new GuiStackChild()
                            {
                                Control = fInfo
                            },
                            new GuiStackChild()
                            {
                                Control = fCurrentElement
                            },
                            new GuiStackChild()
                            {
                                Control = lblDrawMode
                            },
                            new GuiStackChild()
                            {
                                Control = lblShaderMode
                            },
                            new GuiStackChild()
                            {
                                Control = lblRenderObjects
                            }
                        },
                        HorizontalAlignment = GuiHorizontalAlignment.Left,
                        VerticalAlignment   = GuiVerticalAlignment.Top,
                        BackgroundColor     = new Color(Color.White, 0.2f),
                    },
                    BackgroundColor = new Color(Color.Red, 0.7f),
                }
            };

            fEngine.AddWindow(fWindow);

            if (fWindow.Title != null)
            {
                fWindow.Title.Control.OnClick += WindowTitle_OnClick;
            }
            lblDrawMode.OnClick      += lblDrawMode_OnClick;
            lblShaderMode.OnClick    += lblShaderMode_OnClick;
            lblRenderObjects.OnClick += LblRenderObjects_OnClick;
            this.Components.Add(fEngine);

            UpdateScale();

            base.Initialize();
        }
Esempio n. 19
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        static void Main()
        {
            CurrentVersion = VersionNumber.Parse(
                AssemblyName.GetAssemblyName(Assembly.GetExecutingAssembly().Location).Version.ToString());

            if (!File.Exists("./removeupdatenew") && Directory.Exists("./Updater.new"))
            {
                UpdaterPath = Path.Combine(new FileInfo(Assembly.GetEntryAssembly().Location).Directory.FullName,
                                           "Updater.new", "Chatterino.Updater.exe");
            }
            else
            {
                if (File.Exists("./update2"))
                {
                    UpdaterPath = Path.Combine(new FileInfo(Assembly.GetEntryAssembly().Location).Directory.FullName,
                                               "Updater2", "Chatterino.Updater.exe");
                }
            }

            Directory.SetCurrentDirectory(new FileInfo(Assembly.GetEntryAssembly().Location).Directory.FullName);

            GuiEngine.Initialize(new WinformsGuiEngine());

            ServicePointManager.ServerCertificateValidationCallback = (a, b, c, d) => true;
            ServicePointManager.DefaultConnectionLimit = int.MaxValue;
            //ServicePointManager.UseNagleAlgorithm = false;
            //ServicePointManager.MaxServicePoints = 10000;

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            //SetProcessDpiAwareness(_Process_DPI_Awareness.Process_Per_Monitor_DPI_Aware);

            Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);

            // Fonts
            if (Environment.OSVersion.Version.Major >= 6 && Environment.OSVersion.Version.Minor >= 1)
            {
                UseDirectX = true;
            }

            // Exceptions
            Application.ThreadException += (s, e) =>
            {
                e.Exception.Log("exception", "{0}\n");
            };
            AppDomain.CurrentDomain.UnhandledException += (s, e) =>
            {
                (e.ExceptionObject as Exception).Log("exception", "{0}\n");
            };
            EmoteCache.init();
            // Update gif emotes
            int offset = 0;

            new System.Windows.Forms.Timer {
                Interval = 30, Enabled = true
            }.Tick += (s, e) =>
            {
                if (AppSettings.ChatEnableGifAnimations)
                {
                    lock (GuiEngine.Current.GifEmotesLock)
                    {
                        offset += 3;
                        if (offset < 0)
                        {
                            offset = 0;
                        }
                        try {
                            if (EmoteList != null && EmoteList.GetGifEmotes() != null)
                            {
                                GuiEngine.Current.GifEmotesOnScreen.UnionWith(EmoteList.GetGifEmotes());
                            }
                            foreach (LazyLoadedImage emote in GuiEngine.Current.GifEmotesOnScreen)
                            {
                                if (emote.HandleAnimation != null)
                                {
                                    emote.HandleAnimation(offset);
                                }
                            }
                            if (ToolTip != null && ToolTip.Visible && ToolTip.Image != null && ToolTip.Image.HandleAnimation != null)
                            {
                                ToolTip.Image.HandleAnimation(offset);
                                lock (ToolTip) {
                                    ToolTip.redraw();
                                }
                            }
                        } catch (Exception err) {
                            GuiEngine.Current.log("error updating gifs " + err.ToString());
                        }
                    }
                    GifEmoteFramesUpdated?.Invoke(null, EventArgs.Empty);
                }
            };

            // Settings/Colors
            try
            {
                if (!Directory.Exists(Util.GetUserDataPath()))
                {
                    Directory.CreateDirectory(Util.GetUserDataPath());
                }

                if (!Directory.Exists(Path.Combine(Util.GetUserDataPath(), "Custom")))
                {
                    Directory.CreateDirectory(Path.Combine(Util.GetUserDataPath(), "Custom"));
                }
            }
            catch
            {
            }

            AppSettings.SavePath = Path.Combine(Util.GetUserDataPath(), "Settings.ini");

            var showWelcomeForm = false;

            try
            {
                if (!File.Exists(AppSettings.SavePath))
                {
                    CanShowChangelogs = false;

                    showWelcomeForm = true;

                    if (File.Exists("./Settings.ini") && !File.Exists(AppSettings.SavePath))
                    {
                        File.Move("./Settings.ini", AppSettings.SavePath);

                        try

                        {
                            File.Delete("./Settings.ini");
                        }
                        catch { }
                    }

                    if (File.Exists("./Custom/Commands.txt") &&
                        !File.Exists(Path.Combine(Util.GetUserDataPath(), "Custom", "Commands.txt")))
                    {
                        File.Move("./Custom/Commands.txt", Path.Combine(Util.GetUserDataPath(), "Custom", "Commands.txt"));

                        try
                        {
                            File.Delete("./Custom/Commands.txt");
                        }
                        catch { }
                    }

                    if (File.Exists("./Custom/Ping.wav") &&
                        !File.Exists(Path.Combine(Util.GetUserDataPath(), "Custom", "Ping.wav")))
                    {
                        File.Move("./Custom/Ping.wav", Path.Combine(Util.GetUserDataPath(), "Custom", "Ping.wav"));

                        try
                        {
                            File.Delete("./Custom/Ping.wav");
                        }
                        catch { }
                    }

                    if (File.Exists("./Layout.xml") &&
                        !File.Exists(Path.Combine(Util.GetUserDataPath(), "Layout.xml")))
                    {
                        File.Move("./Layout.xml", Path.Combine(Util.GetUserDataPath(), "Layout.xml"));

                        try
                        {
                            File.Delete("./Layout.xml");
                        }
                        catch { }
                    }
                }
            }
            catch
            {
            }

            AppSettings.Load();

            AccountManager.LoadFromJson(Path.Combine(Util.GetUserDataPath(), "Login.json"));

            IrcManager.Account = AccountManager.FromUsername(AppSettings.SelectedUser) ?? Account.AnonAccount;
            IrcManager.Connect();

            Commands.LoadOrDefault(Path.Combine(Util.GetUserDataPath(), "Custom", "Commands.txt"));
            Cache.Load();

            _updateTheme();

            AppSettings.ThemeChanged += (s, e) => _updateTheme();

            // Check for updates
            //try
            //{
            //    string updaterPath = "./Updater";
            //    string newUpdaterPath = "./Updater.new";

            //    if (Directory.Exists(newUpdaterPath))
            //    {
            //        if (Directory.Exists(updaterPath))
            //            Directory.Delete(updaterPath, true);

            //        Directory.Move(newUpdaterPath, updaterPath);
            //    }
            //}
            //catch { }

            Updates.UpdateFound += (s, e) =>
            {
                try
                {
                    using (var dialog = new UpdateDialog())
                    {
                        if (File.Exists(UpdaterPath))
                        {
                            var result = dialog.ShowDialog();

                            // OK -> install now
                            // Yes -> install on exit
                            if (result == DialogResult.OK || result == DialogResult.Yes)
                            {
                                using (var client = new WebClient())
                                {
                                    client.DownloadFile(e.Url, Path.Combine(Util.GetUserDataPath(), "update.zip"));
                                }

                                installUpdatesOnExit = true;

                                if (result == DialogResult.OK)
                                {
                                    restartAfterUpdates = true;
                                    MainForm?.Close();
                                }
                            }
                        }
                        else
                        {
                            MessageBox.Show("An update is available but the update executable could not be found. If you want to update chatterino you will have to reinstall it.");
                        }
                    }
                }
                catch { }
            };

#if DEBUG
            Updates.CheckForUpdate("win-dev", CurrentVersion);
#else
            Updates.CheckForUpdate("win-release", CurrentVersion);
#endif

            // Start irc
            Emotes.LoadGlobalEmotes();
            Badges.LoadGlobalBadges();
            GuiEngine.Current.LoadBadges();
            Net.StartHttpServer();

            // Show form
            MainForm = new MainForm();

            MainForm.Show();

            if (showWelcomeForm)
            {
                new WelcomeForm().Show();
            }

            MainForm.FormClosed += (s, e) =>
            {
                Application.Exit();

                // Save settings
                AppSettings.Save();

                Cache.Save();

                EmoteCache.SaveEmoteList();

                Commands.Save(Path.Combine(Util.GetUserDataPath(), "Custom", "Commands.txt"));
            };

            Application.Run();
            Environment.Exit(0);
        }
Esempio n. 20
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            fEngine           = new GuiEngine(this, fOptions, fGraphics);
            fEngine.OnResize += FEngine_OnResize;

            fFpsEngine = new FpsEngine(this);

            fInputManager = fEngine.InputManager;// new InputManager(this);

            fWindow1 = new MainWindow(fEngine);
            //fWindow2 = new GuiWindow()
            //{
            //    BackgroundColor = Color.Yellow,
            //    Content = new GuiExpandablePanel()
            //    {
            //        Content = new GuiLabel() { Text = "Now you see me" },
            //        PanelState = GuiExpandablePanelState.Expanded,
            //        Title = new GuiDockChild()
            //        {
            //            Dock = GuiDock.Top,
            //            Control = new GuiLabel() { Text = "Click to expand" }
            //        },
            //    }
            //};

            GuiStackPanel menuPanel = new GuiStackPanel()
            {
                BackgroundColor = new Color(Color.DarkSlateBlue, 0.7f)
            };

            fExPanel = new GuiExpandablePanel()
            {
                Content    = menuPanel,
                PanelState = GuiExpandablePanelState.Collapsed,
                Title      = new GuiDockChild()
                {
                    Dock    = GuiDock.Top,
                    Control = new GuiLabel()
                    {
                        Text = "Click", BackgroundColor = new Color(Color.Black, 0.7f), ForegroundColor = Color.White
                    },
                },
            };

            fWindow2 = new GuiWindow()
            {
                Title = new GuiDockChild()
                {
                    Dock    = GuiDock.Bottom,
                    Control = fExPanel,
                },
                Content = new GuiPanel()
                {
                },                             // Fill upp window
                //Content = new GuiPanel() { Width=0, Height=0},
                Border = new GuiBorder()
                {
                    Border = new GuiThickness(1), BorderColor = Color.Red
                }
            };

            fEngine.AddWindow(fWindow1);
            fEngine.AddWindow(fWindow2);

            //var w = new BasicLines1EngineControlWindow(fEngine);
            //fEngine.AddWindow(w);
            //fEngine.AddWindow(new MainWindow(fEngine));

            this.Components.Add(fEngine);
            this.Components.Add(fFpsEngine);
            //this.Components.Add(fInputManager);

            fContainer           = new EngineContainer(this, fGraphics, fInputManager, fEngine, fFpsEngine);
            fContainer.BackColor = Color.Transparent;

            fEngines = EngineFactory.GetEngines(fContainer);

            foreach (var engine in fEngines)
            {
                engine.DoInitialize();
            }

            var index = 0;

            foreach (var engine in fEngines)
            {
                var label = new GuiLabel()
                {
                    Text            = engine.GetName(),
                    BackgroundColor = new Color(Color.Gray, 0.5f),
                    ForegroundColor = Color.White,
                };
                label.OnClick += Label_OnClick;
                label.Tag      = index++;
                menuPanel.Childs.Add(new GuiStackChild()
                {
                    Control = label
                });
            }

            base.Initialize();
        }