Esempio n. 1
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        public static void Activity()
        {
            mEditorLogic.Update();

            // records changes for the current Sprite, or the current SpriteGrid

            GuiData.Update();

            sesgMan.spriteGridArrayLogic();


            UndoManager.EndOfFrameActivity();
        }
Esempio n. 2
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        public static void Update()
        {
            GuiData.Update();

            // Control camera
            if (InputManager.ReceivingInput == null)
            {
                InputManager.Keyboard.ControlPositionedObject(SpriteManager.Camera, 16);
            }

            EditorObjects.CameraMethods.MouseCameraControl(SpriteManager.Camera);

            UndoManager.EndOfFrameActivity();
        }
Esempio n. 3
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        public void Update()
        {
            if (GuiManager.DominantWindowActive == false)
            {
                //mDebugText.DisplayText = UndoManager.Instructions.Count.ToString(); ;
                Cursor cursor = GuiManager.Cursor;

                GuiData.Update();

                PerformKeyboardShortcuts();

                EditorObjects.CameraMethods.MouseCameraControl(SpriteManager.Camera);

                PerformCommandUIUpdate();

                mReactiveHud.Activity();

                #region Update the CommandDisplay

                if (mCurrentNodes.Count != 0)
                {
                    GuiData.CommandDisplay.Visible  = true;
                    GuiData.CommandDisplay.Position = mCurrentNodes[0].Position;
                }
                else
                {
                    GuiData.CommandDisplay.Visible = false;
                }

                #endregion

                CursorLogic(cursor);

                UndoManager.EndOfFrameActivity();
            }
        }
Esempio n. 4
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        static void UpdateUI()
        {
            GuiData.Update();

            mCameraBounds.UpdateBounds(0);
        }
Esempio n. 5
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 private static void UpdateUI()
 {
     GuiData.Update();
 }