Esempio n. 1
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        private void GetWatchedMovieSeries()
        {
            MovieSeriesViewModel = new ProfileViewModel();
            //Reset all visuals ready for next use.
            ResetThumbails();

            //Return a list of all series found (Only Watched).
            GuiCursor.WaitCursor(() => { AllMoviesOrSeriesList = DataConnection.GetWatchedList(); });

            //Update using the information found.
            UpdateThumbnails();
        }
Esempio n. 2
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        private void CreateCursor(Window window)
        {
            CursorBehaviour behaviour = null;

#if WINDOWS || LINUX
            behaviour = new FreeCursorBehaviour(window, new Vector2(0f, 0f), new Vector2(1f, 1f));
#elif ANDROID || IOS || WINDOWSPHONE
            // TODO: aseta touch cursor.
#endif

            cursor = new GuiCursor(behaviour, new EmptyRenderer());
        }
Esempio n. 3
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        protected override void CreateScene()
        {
            gameOverlay = OverlayManager.Instance.GetByName("GUI/GameOverlay");
            if (gameOverlay == null)
            {
                LogManager.Instance.Write(string.Format("Could not find overlay named '{0}'.", "GUI/GameOverlay"));
            }
            else
            {
                List <string> subCursorList = new List <string>();
                subCursorList.Add("GUI/CursorFree");
                subCursorList.Add("GUI/CursorOver");

                cursor = new GuiCursor(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/Cursor"),
                    subCursorList,
                    0
                    );

                buttonMenuOptions = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonMenuOptions"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonMenu")
                    );
                buttonMenuOptions.OnMouseEnter = OnMouseEnterToMenuButton;
                buttonMenuOptions.OnMouseLeave = OnMouseLeaveFromMenuButton;

                buttonMenuInventory = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonMenuInventory"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonMenu")
                    );
                buttonMenuInventory.OnMouseEnter = OnMouseEnterToMenuButton;
                buttonMenuInventory.OnMouseLeave = OnMouseLeaveFromMenuButton;

                buttonMenuMap = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonMenuMap"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonMenu")
                    );
                buttonMenuMap.OnMouseEnter = OnMouseEnterToMenuButton;
                buttonMenuMap.OnMouseLeave = OnMouseLeaveFromMenuButton;

                buttonSkillHandDefault = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonSkillHandDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonSkills")
                    );
                buttonSkillHandDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonSkillHandDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonSkillFootDefault = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonSkillFootDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonSkills")
                    );
                buttonSkillFootDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonSkillFootDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonSkillAttackDefault = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonSkillAttackDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonSkills")
                    );
                buttonSkillAttackDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonSkillAttackDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonSkillDefendDefault = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonSkillDefendDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonSkills")
                    );
                buttonSkillDefendDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonSkillDefendDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonSkillTalkDefault = new GuiButtonRollover(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonSkillTalkDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonSkills")
                    );
                buttonSkillTalkDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonSkillTalkDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonStatDefault = new GuiButtonRadiobox(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonStatDefault"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonStat")
                    );
                buttonStatDefault.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonStatDefault.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonStat01 = new GuiButtonRadiobox(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonStatStrength"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonStat")
                    );
                buttonStat01.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonStat01.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonStat02 = new GuiButtonRadiobox(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonStatVitality"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonStat")
                    );
                buttonStat02.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonStat02.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonStat03 = new GuiButtonRadiobox(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonStatAgility"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonStat")
                    );
                buttonStat03.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonStat03.OnMouseLeave = OnMouseLeaveFromSkillButton;

                buttonStat04 = new GuiButtonRadiobox(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/ButtonStatCharm"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/SelectionButtonStat")
                    );
                buttonStat04.OnMouseEnter = OnMouseEnterToSkillButton;
                buttonStat04.OnMouseLeave = OnMouseLeaveFromSkillButton;

                panelSkills = new GuiPanel(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelSkills")
                    );

                panelCharacters = new GuiPanel(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelCharacters")
                    );

                panelTooltip = new GuiPanelBorder(
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipCenter"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipTopLeft"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipTop"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipTopRight"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipLeft"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipRight"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipBottomLeft"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipBottom"),
                    (Panel)OverlayManager.Instance.Elements.GetElement("GUI/PanelTooltipBottomRight"),
                    (TextArea)OverlayManager.Instance.Elements.GetElement("GUI/TextTooltipHeader")
                    );
                panelTooltip.Visibility = false;

                panelCharacters.Components.Add(buttonMenuOptions);
                panelCharacters.Components.Add(buttonMenuInventory);
                panelCharacters.Components.Add(buttonMenuMap);
                panelSkills.Components.Add(buttonSkillHandDefault);
                panelSkills.Components.Add(buttonSkillFootDefault);
                panelSkills.Components.Add(buttonSkillAttackDefault);
                panelSkills.Components.Add(buttonSkillDefendDefault);
                panelSkills.Components.Add(buttonSkillTalkDefault);
                panelSkills.Components.Add(buttonStatDefault);
                panelSkills.Components.Add(buttonStat01);
                panelSkills.Components.Add(buttonStat02);
                panelSkills.Components.Add(buttonStat03);
                panelSkills.Components.Add(buttonStat04);

                GuiBase.Cursor = cursor;
                GuiBase.Panels.Add(panelSkills);
                GuiBase.Panels.Add(panelCharacters);
                GuiBase.Panels.Add(panelTooltip);

                panelTooltip.Resize(128, 128);
                panelTooltip.Move(-145, -264);
            }



            //SceneNode node = scene.RootSceneNode.CreateChildSceneNode();
            //SceneNode sphNode = node.CreateChildSceneNode();

            //sphNode.Position = new Vector3(0, 0, 0);
            //Entity sphere = scene.CreateEntity("Sphere", PrefabEntity.Sphere);
            //sphere.MaterialName = "RPG/Floor/Indoor/Wood01";

            //sphNode.AttachObject(sphere);

            //Light light = scene.CreateLight("Light01");
            //light.Type = Axiom.Graphics.LightType.Directional;
            //light.Direction = new Vector3(-1.0f, -1.0f, -1.0f);
            //light.Diffuse = new ColorEx(1.0f, 1.0f, 1.0f);

            //SceneNode lightNode = scene.RootSceneNode.CreateChildSceneNode();
            //lightNode.AttachObject(light);
            //lightNode.Position = new Vector3(15.0f, 15.0f, 15.0f);

            //Mesh mesh01 = MeshManager.Instance.Load("interior_wall_window_01.mesh", ResourceGroupManager.DefaultResourceGroupName);

            //SceneNode node01 = scene.RootSceneNode.CreateChildSceneNode();
            //Entity wall01 = scene.CreateEntity("wall01", "interior_wall_window_01.mesh");
            //node01.AttachObject(wall01);
            //node01.Translate(new Vector3(0, 0, 4));
            ////node01.Yaw(90);

            //Mesh mesh2 = MeshManager.Instance.Load("interior_wall_edge_01.mesh", ResourceGroupManager.DefaultResourceGroupName);

            //SceneNode node02 = scene.RootSceneNode.CreateChildSceneNode();
            //Entity wall02 = scene.CreateEntity("wall02", "interior_wall_edge_01.mesh");
            ////athene.MaterialName = atheneMaterials[currentAtheneMaterial];
            //node02.AttachObject(wall02);
            //node02.Translate(new Vector3(0, 0, 0));
            ////node02.Yaw(90);

            Mesh meshFloor03 = MeshManager.Instance.Load("saga_house01_floor03.mesh", ResourceGroupManager.DefaultResourceGroupName);

            SceneNode node01        = scene.RootSceneNode.CreateChildSceneNode();
            Entity    entityFloor03 = scene.CreateEntity("floor03", "saga_house01_floor03.mesh");

            node01.AttachObject(entityFloor03);
            //node01.Translate(new Vector3(0, 0, 4));
            //node01.Yaw(90);
        }
Esempio n. 4
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 private void button1_Click(object sender, EventArgs e)
 {
     GuiCursor.WaitCursor(() => { DoSomething(); });
 }