IEnumerator ReloadScene() { particleColorSet(GetCurrentColor()); juice.Play(); die.Play(); Time.timeScale = 1f / slowness; Time.fixedDeltaTime = Time.fixedDeltaTime / slowness; bodySprite.color = new Color(255f, 255f, 255, 0f); eyesSprite.color = new Color(255f, 255f, 255, 0f); GuiControl.SetHighSocre(); yield return(new WaitForSeconds(4f / slowness)); Time.timeScale = 1f; Time.fixedDeltaTime = Time.fixedDeltaTime * slowness; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }