static void SetUIElementPosition(GuiBase obj, float height, float width, Vector2 anchorPos)
 {
     if (obj.GetComponent <RectTransform>() != null)
     {
         SetUIElementPosition(obj.GetComponent <RectTransform>(), height, width, anchorPos);
     }
 }
Esempio n. 2
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    GuiBase Display_SetParent(string guiTypeName, Transform parentTrans, JSONNode pParams)
    {
        GuiBase guiBase = null;

        if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase))
        {
            if (parentTrans == guiBase.transform.parent)
            {
                return(guiBase);
            }
            else
            {
                guiBase.transform.parent        = parentTrans;
                guiBase.transform.localPosition = Vector3.zero;
                guiBase.transform.localRotation = Quaternion.identity;
                guiBase.transform.localScale    = Vector3.one;
                guiBase.SetParameter(pParams);

                UIAnchor anchortmp = guiBase.GetComponent <UIAnchor>();
                if (anchortmp)
                {
                    anchortmp.uiCamera = parentTrans.GetComponent <Camera>();
                }
                return(guiBase);
            }
        }
        return(guiBase);
    }
Esempio n. 3
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    public T Show_Name <T>(string guiTypeName, ELayerType pLayer, bool pShow, JSONNode pParams) where T : GuiBase
    {
        if (pShow)
        {
            GuiBase   guiBase;
            Transform parentTrans = null;
            switch (pLayer)
            {
            case ELayerType.Back:
            {
                parentTrans = _TransBack;         // GameObject.Find("Gui/Back/Camera").transform;
                //_BackUICamera.enabled = true;
            }
            break;

            case ELayerType.Front:
            {
                parentTrans = _TransFront;         // GameObject.Find("Gui/Front/Camera").transform;
                // 팝업 시 백 이밴트는 끈다.
                //_BackUICamera.enabled = false;
            }
            break;

            case ELayerType.Cache:
            {
                parentTrans = _TransCache;         // GameObject.Find("Cache").transform;
            }
            break;
            }

            // 이미 보이는 중이고 리턴. parentTrans 가 같다면
            guiBase = Display_SetParent(guiTypeName, parentTrans, pParams);
            if (guiBase != null)
            {
                return(guiBase as T);
            }

            for (int i = 0; i < _guiEntityPools.Count; ++i)
            {
                guiBase = _guiEntityPools[i];

                if (guiTypeName == guiBase.GetType().ToString())
                {
                    _showGuiEntityList.Add(guiTypeName, guiBase);
                    guiBase.SetParameter(pParams);
                    Display_SetParent(guiTypeName, parentTrans, pParams);

                    return(guiBase as T);
                }
            }

            // 등록 된 것이 없다면
            GameObject guiGO = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Gui/{0}", guiTypeName)));

            guiGO.name                    = guiTypeName;
            guiGO.transform.parent        = parentTrans;
            guiGO.transform.localPosition = Vector3.zero;
            guiGO.transform.localRotation = Quaternion.identity;
            guiGO.transform.localScale    = Vector3.one;

            guiBase = (GuiBase)guiGO.GetComponent(guiTypeName);

            _showGuiEntityList.Add(guiTypeName, guiBase);

            guiBase.SetParameter(pParams);

            // UIAnchor 가 있다면 적용.
            UIAnchor anchortmp1 = guiBase.GetComponent <UIAnchor>();
            if (anchortmp1)
            {
                anchortmp1.uiCamera = parentTrans.GetComponent <Camera>();
            }

            return(guiBase as T);
        }
        else
        {
            GuiBase guiBase = null;
            if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase))
            {
                // cache로 옮긴다.
                guiBase.OnFinish();

                guiBase.transform.SetParent(_TransCache);
                guiBase.transform.localPosition = Vector3.zero;
                guiBase.transform.localRotation = Quaternion.identity;
                guiBase.transform.localScale    = Vector3.one;

                UIAnchor anchortmp = guiBase.GetComponent <UIAnchor>();
                if (anchortmp)
                {
                    anchortmp.uiCamera = _TransCache.GetComponent <Camera>();
                }

                //guiBase.StopAllCoroutines();
                //guiBase.gameObject.SetActive(false);

                if (_guiEntityPools.Contains(guiBase) == false)
                {
                    _guiEntityPools.Add(guiBase);
                }
            }

            //if (pLayer == ELayerType.Front)
            //{
            //    // 팝업닫으면 백 이밴트는 다시 킨다.
            //    _BackUICamera.enabled = true;
            //}

            return(guiBase as T);
        }
    }