public PromoteCommand() { Name = "Promote"; Description = "Click to promote the selected dwarf(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public WrangleCommand() { Name = "Catch"; Description = "Click to catch the selected creature(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public AttackCommand() { Name = "Attack"; Description = "Click to attack the selected creature(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public CancelDwarfCommand() { Name = "Cancel Task"; Description = "Click to force the selected dwarf(s) to cancel their current task."; Icon = new Gui.TileReference("tool-icons", 1); }
public ChopCommand() { Name = "Harvest"; Description = "Click to harvest the selected plant(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public MoveCommand() { Name = "Move"; Description = "Click to move the selected object"; Icon = new Gui.TileReference("tool-icons", 1); }
public EmptyBackpackCommand() { Name = "Empty backpack"; Description = "Click to force the selected dwarf(s) to empty their backpacks."; Icon = new Gui.TileReference("tool-icons", 1); }
public CancelCommand() { Name = "Cancel"; Description = "Click to cancel the selected command(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public FireCommand() { Name = "Fire"; Description = "Click to fire the selected dwarf(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public ChatCommand() { Name = "Chat"; Description = "Click to talk to the selected dwarf."; Icon = new Gui.TileReference("tool-icons", 1); }
public DestroyCommand() { Name = "Destroy"; Description = "Click to destroy the selected object(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public GatherCommand() { Name = "Gather"; Description = "Click to gather the selected object(s)"; Icon = new Gui.TileReference("tool-icons", 1); }
public ChopCommand() { Icon = new Gui.TileReference("tool-icons", 1); }
public ViewAllowedTasksCommand() { Name = "Allowed tasks..."; Description = "Click to view the selected dwarfs allowed tasks."; Icon = new Gui.TileReference("tool-icons", 1); }
public PriorityCommand() { Name = "Priority"; Description = "Click to set the priority of the selected command(s)"; Icon = new Gui.TileReference("tool-icons", 1); }