public override void Render(DwarfTime gameTime) { var mouse = GuiRoot.MousePointer; GuiRoot.MousePointer = null; GuiRoot.MouseOverlaySheet = null; GuiRoot.Draw(); for (var i = PreviewOffset; i < Items.Count && i < (PreviewOffset + Grid.Children.Count); ++i) { var item = Items[i]; if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Unloaded) { item.Screenshot = (ScreenshotSource == null ? null : ScreenshotSource(item.Path)); item.ScreenshotStatus = (item.Screenshot == null ? ChooserItem.ScreenshotStatusEnum.NoneFound : ChooserItem.ScreenshotStatusEnum.Loaded); } if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Loaded) { GuiRoot.DrawQuad(Grid.GetChild(i - PreviewOffset).Rect.Interior(7, 7, 7, 7), item.Screenshot); } } GuiRoot.RedrawPopups(); // This hack sucks. GuiRoot.MousePointer = mouse; GuiRoot.DrawMouse(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { var mouse = GuiRoot.MousePointer; GuiRoot.MousePointer = null; GuiRoot.MouseOverlaySheet = null; GuiRoot.Draw(); for (var i = 0; i < Items.Count; i++) { var item = Items[i]; if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Unloaded) { item.Screenshot = (ScreenshotSource == null ? null : ScreenshotSource(item.Path)); item.ScreenshotStatus = (item.Screenshot == null ? ChooserItem.ScreenshotStatusEnum.NoneFound : ChooserItem.ScreenshotStatusEnum.Loaded); } if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Loaded) { if (i < Grid.Children.Count - 1) { var widget = (Grid.GetChild(i + 1) as ChooserWidget); var rect = widget.ScreenshotWidget.Rect; if (!widget.Hidden) { GuiRoot.DrawQuad(rect, item.Screenshot); } } } } GuiRoot.RedrawPopups(); // This hack sucks. GuiRoot.MousePointer = mouse; GuiRoot.DrawMouse(); base.Render(gameTime); }
public void Render(Rectangle Where, Gui.Root Gui) { Gui.DrawQuad(Where, RenderTarget); }