public void OnUpdate(GuestCtrlNormal ctrl) { ctrl.m_time -= Time.deltaTime; if (ctrl.m_time <= 0.0f) { ctrl.SetState <CtrlStateExit>(); } }
public void OnHitBullet(GuestCtrlNormal ctrl) { ctrl.SetState <CtrlStateStay>(); }
public void OnNearTarget(GuestCtrlNormal ctrl) { ctrl.SetState <CtrlStateWait>(); }