public GuardianShopItem AddNewItem(int ItemID, int Price = -1, string Name = "", int FixedSellStack = 1)
            {
                //Main.NewText("Tried to add ID zero item to shop.", 200, 128, 0);
                GuardianShopItem item = new GuardianShopItem();

                item.SetItemForSale(ItemID, Price, Name, FixedSellStack);
                if (ItemID > 0)
                {
                    Items.Add(item);
                }
                return(item);
            }
 public static void SaveShops(Terraria.ModLoader.IO.TagCompound tag)
 {
     tag.Add("Shop_Count", Shops.Count);
     for (int s = 0; s < Shops.Count; s++)
     {
         string       ShopTag = "Shop_s" + s + ">";
         GuardianShop shop    = Shops[s];
         tag.Add(ShopTag + "OwnerID", shop.OwnerID);
         tag.Add(ShopTag + "OwnerModID", shop.OwnerModID);
         tag.Add(ShopTag + "ItemCount", shop.Items.Count);
         for (int i = 0; i < shop.Items.Count; i++)
         {
             string           ItemTag = ShopTag + "i" + i + ">";
             GuardianShopItem item    = shop.Items[i];
             bool             HasItem = item.ItemID != 0;
             tag.Add(ItemTag + "hasitem", HasItem);
             if (HasItem)
             {
                 Item dummyItem = new Item();
                 dummyItem.SetDefaults(item.ItemID, true);
                 bool IsModItem = dummyItem.modItem != null;
                 tag.Add(ItemTag + "ismoditem", IsModItem);
                 if (IsModItem)
                 {
                     tag.Add(ItemTag + "itemname", dummyItem.modItem.Name);
                     tag.Add(ItemTag + "itemmodname", dummyItem.modItem.mod.Name);
                 }
                 else
                 {
                     tag.Add(ItemTag + "itemid", item.ItemID);
                 }
                 tag.Add(ItemTag + "saletime", item.SaleTime);
                 tag.Add(ItemTag + "timedsaletime", item.TimedSaleTime);
                 tag.Add(ItemTag + "stack", item.Stack);
             }
         }
     }
 }