private void CreateGuard(GuardianType guardianType, GuardianBehaviour guardianBehaviour)
        {
            var guard = _simulation.ActorSystem.ActorOf(props: Guardian.Props(actorPaths: ActorPaths, time: 0, debug: _debugAgents), name: guardianType.ToString() + "Guard");

            _simulation.SimulationContext.Tell(message: BasicInstruction.Initialize.Create(target: guard, message: guardianBehaviour));
            ActorPaths.AddGuardian(guardianType: guardianType, actorRef: guard);
        }
 private void GenerateGuardians()
 {
     CreateGuard(guardianType: GuardianType.Contract, guardianBehaviour: GuardianBehaviour.Get(childMaker: ChildMaker.ContractCreator, simulationType: _simulationType));
     CreateGuard(guardianType: GuardianType.Dispo, guardianBehaviour: GuardianBehaviour.Get(childMaker: ChildMaker.DispoCreator, simulationType: _simulationType));
     CreateGuard(guardianType: GuardianType.Production, guardianBehaviour: GuardianBehaviour.Get(childMaker: ChildMaker.ProductionCreator, simulationType: _simulationType));
 }