// Update is called once per frame
    void LateUpdate()
    {
        RenderTexture rt  = new RenderTexture(640, 480, 24);
        Camera        cam = GetComponent <Camera>();

        cam.targetTexture    = rt;
        RenderTexture.active = rt;
        cam.Render();
        Texture2D tex = new Texture2D(640, 480, TextureFormat.RGB24, false);

        tex.ReadPixels(new Rect(0, 0, 640, 480), 0, 0);
        GstUnityBridgeCapture capture = GameObject.Find("Recorder").GetComponent <GstUnityBridgeCapture>();

        capture.m_Source     = tex;
        cam.targetTexture    = null;
        RenderTexture.active = null;
    }
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    private static void OnFinish(System.IntPtr p)
    {
        GstUnityBridgeCapture self = ((GCHandle)p).Target as GstUnityBridgeCapture;

        self.m_EOS = true;
    }