Esempio n. 1
0
 public GscSpecies(Gsc game, ReadStream data, ReadStream name)   // Names are padded to 10 length using terminator characters.
 {
     Game               = game;
     Name               = game.Charmap.Decode(name.Read(10));
     Id                 = data.u8();
     BaseHP             = data.u8();
     BaseAttack         = data.u8();
     BaseDefense        = data.u8();
     BaseSpeed          = data.u8();
     BaseSpecialAttack  = data.u8();
     BaseSpecialDefense = data.u8();
     Type1              = (GscType)data.u8();
     Type2              = (GscType)data.u8();
     CatchRate          = data.u8();
     BaseExp            = data.u8();
     Item1              = data.u8();
     Item2              = data.u8();
     GenderRatio        = data.u8();
     Unknown1           = data.u8();
     HatchCycles        = data.u8();
     Unknown2           = data.u8();
     FrontSpriteWidth   = data.Nybble();
     FrontSpriteHeight  = data.Nybble();
     data.Seek(4); // 4 unused bytes
     GrowthRate = (GrowthRate)data.u8();
     EggGroup1  = (GscEggGroup)data.Nybble();
     EggGroup2  = (GscEggGroup)data.Nybble();
     data.Seek(8); // TODO: HMs/TMs
 }
Esempio n. 2
0
 public GscMove(Gsc game, ByteStream data, ByteStream name)
 {
     Game         = game;
     Name         = game.Charmap.Decode(name.Until(Charmap.Terminator));
     Id           = data.u8();
     Effect       = (GscEffect)data.u8();
     Power        = data.u8();
     Type         = (GscType)data.u8();
     Accuracy     = data.u8();
     PP           = data.u8();
     EffectChance = data.u8();
 }