Esempio n. 1
0
        public override void LockPick(Mobile from)
        {
            base.LockPick(from);

            if (Map != null && ((TreasureMapInfo.NewSystem && FailedLockpick) || (Core.SA && 0.05 >= Utility.RandomDouble())))
            {
                var grubber = new Grubber();
                grubber.MoveToWorld(Map.GetSpawnPosition(Location, 1), Map);

                Item item = null;

                if (Items.Count > 0)
                {
                    do
                    {
                        item = Items[Utility.Random(Items.Count)];
                    }while (item == null || item.LootType == LootType.Blessed);
                }

                grubber.PackItem(item);

                if (TreasureMapInfo.NewSystem)
                {
                    grubber.PrivateOverheadMessage(MessageType.Regular, 33, 1159062, from.NetState); // *A grubber appears and ganks a piece of your loot!*
                }
            }
        }
Esempio n. 2
0
        public override int LockPick(Mobile from)
        {
            if (Picker == null && 0.05 > Utility.RandomDouble())
            {
                Item item = PickRandomItemFromChest();

                if (item != null)
                {
                    Grubber grubber = new Grubber();
                    grubber.PackItem(item);

                    grubber.MoveToWorld(TreasureMap.GetRandomSpawnLocation(Location, Map), Map);

                    grubber.PublicOverheadMessage(Network.MessageType.Regular, 0x3B2, false, "*a grubber appears and ganks a piece of your loot*");
                }
            }

            return(base.LockPick(from));
        }
        public override void LockPick(Mobile from)
        {
            base.LockPick(from);

            if (Map != null && Core.SA && 0.05 >= Utility.RandomDouble())
            {
                var grubber = new Grubber();
                grubber.MoveToWorld(Map.GetSpawnPosition(Location, 1), Map);

                Item item = null;

                if (Items.Count > 0)
                {
                    do
                    {
                        item = Items[Utility.Random(Items.Count)];
                    }while (item == null || item.LootType == LootType.Blessed);
                }

                grubber.PackItem(item);
            }
        }