void Start() { StartCoroutine("Opening"); events = FindObjectOfType <GameEvents_Cave>(); group = FindObjectOfType <Group_Cave>(); AudioSource[] audioSources = GetComponents <AudioSource>(); sound_sneeze = audioSources[1]; // 2つめの音楽 }
void Start() { this.animator = GetComponent <Animator>(); this.rb = GetComponent <Rigidbody2D>(); events = FindObjectOfType <GameEvents_Cave>(); group = FindObjectOfType <Group_Cave>(); state = "WALKRIGHT"; run = 0f; startPosition = this.transform.position.x; }