public override void OnInspectorGUI() { DrawDefaultInspector(); GroupSpawner myScript = (GroupSpawner)target; if (GUILayout.Button("Build Object Yo")) { myScript.BuildObject(); } }
public void addSpawn(GroupSpawner spawn) { spawner = spawn; }
public override void OnInspectorGUI() { DrawDefaultInspector(); GroupSpawner myScript = (GroupSpawner)target; if (GUILayout.Button("Build Object Yo")) { myScript.BuildObject(); } }
public void addSpawn(GroupSpawner spawn) { spawner = spawn; }