Esempio n. 1
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        public long UpdateGroup(GroupObject group)
        {
            try
            {
                if (group == null)
                {
                    return(-2);
                }

                var groupEntity = ModelMapper.Map <GroupObject, Group>(group);
                if (groupEntity == null || groupEntity.Id < 1)
                {
                    return(-2);
                }

                using (var db = new ImportPermitEntities())
                {
                    db.Groups.Attach(groupEntity);
                    db.Entry(groupEntity).State = EntityState.Modified;
                    db.SaveChanges();
                    return(group.Id);
                }
            }
            catch (Exception ex)
            {
                ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
                return(0);
            }
        }
Esempio n. 2
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        public long AddGroup(GroupObject group)
        {
            try
            {
                if (group == null)
                {
                    return(-2);
                }

                var groupEntity = ModelMapper.Map <GroupObject, Group>(group);
                if (groupEntity == null || string.IsNullOrEmpty(groupEntity.Name))
                {
                    return(-2);
                }
                using (var db = new ImportPermitEntities())
                {
                    var returnStatus = db.Groups.Add(groupEntity);
                    db.SaveChanges();
                    return(returnStatus.Id);
                }
            }
            catch (Exception ex)
            {
                ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
                return(0);
            }
        }
Esempio n. 3
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        private void btSave_Click(object sender, EventArgs e)
        {
            GroupObject selectedGroup = ((GroupObject)cBoxGroups.SelectedItem);

            TmpLogObject.Fav       = cBoxFav.Checked;
            TmpLogObject.Index     = selectedGroup.IndexDef;
            TmpLogObject.IndexAz   = selectedGroup.IndexAz;
            TmpLogObject.GroupName = selectedGroup.Name;
            TmpLogObject.Name      = tBoxName.Text;
            TmpLogObject.Website   = tBoxWebs.Text;
            TmpLogObject.Mail      = tBoxMail.Text;
            TmpLogObject.Username  = tBoxUser.Text;
            TmpLogObject.Password  = tBoxPw.Text;
            TmpLogObject.Memo      = richTextBoxMemo.Text;

            if (editLog)
            {
                //saveEdit -> Eintrag überschreiben
                int index = infos.LoginList.FindIndex(x => x.ID == TmpLogObject.ID);
                TmpLogObject.ChangeDate = DateTime.Today;

                infos.LoginList[index] = TmpLogObject;
            }
            else
            {
                infos.LoginList.Add(TmpLogObject);
            }

            this.DialogResult = DialogResult.OK;
            this.Close();
        }
Esempio n. 4
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        private void btnCreate_Click(object sender, RoutedEventArgs e)
        {
            if (this.txtRN.Text.Trim().Length > 0 &&
                this.txtMNM.Text.Length > 0 &&
                this.lstUrls.Items.Count > 0)
            {
                this.GRP     = new GroupObject();
                this.GRP.RN  = this.txtRN.Text;
                this.GRP.MNM = this.txtMNM.Text;

                List <string> lstNus = new List <string>();

                for (int i = 0; i < this.lstUrls.Items.Count; i++)
                {
                    lstNus.Add((this.lstUrls.Items[i] as ListBoxItem).Content.ToString());
                }

                this.GRP.MID = lstNus.ToArray();

                this.DialogResult = true;
                this.Close();
            }
            else
            {
                MessageBox.Show("Please input the necessary information for Group", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
Esempio n. 5
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		private static void DistressMethod1()
		{
			VectorDesign design = VectorDesign.Load(@"DistressDesign.PV", VectorDesignFileTypes.Pv);
			design.Render(@"DistressDesign-Method1-Original.PNG", RenderFormats.Png, 96, design.ColourContext, new RGBColour(1.0, 1.0, 1.0), 1.0);

			// Adding distress to a design is simply the following:
			// 1. Create a distress pattern. This can be a bitmap or vector design. 
			//    It is simply white "random" objects on a transparent background.
			// 2. Merge the distress pattern into your existing design.
			//    Some scaling of the distress pattern may be necessary to make it look good.
			// 3. Rendering the merged design.
			//
			// Assumption: the distress pattern is white. This assumes that it will be placed on a white background.
			// If this is not the case, then you should colourize the distress to match the background or use a different distress
			// pattern.

			var designBounds = design.GetBounds();

			{
				VectorDesign distress = VectorDesign.Load(@"DistressPattern.PV", VectorDesignFileTypes.Pv);
				var distressBounds = distress.GetBounds();

				// Move the distress so it's center is at the same location as the design's center
				var translate = Matrix3x2.Translate(designBounds.Center.X - distressBounds.Center.X, designBounds.Center.Y - distressBounds.Center.Y);
				distress.ApplyTransform(translate);

				// Depending on the distress, you may need to scale it.
				// Calculate an appropriate scaling factor based on your use case.
				//var scale = Matrix3x2.Scale(...);
				//distress.ApplyTransform(scale);

				var distressFirstPage = distress.Pages.First();
				var distressFirstLayer = distressFirstPage.Layers.First();

				// Create a new group object for the distress pattern so we can clip it
				GroupObject distressGroup = new GroupObject();

				foreach (var obj in distressFirstLayer.Objects)
				{
					distressGroup.AddObject(obj);
				}

				// Optional: Clip the distress to the bounding box of the design
				ClipObjectTo(distressGroup, designBounds);

				// Create a new layer for the distress and add the group object to it.
				// Finally, add that new layer to the first page of our design.
				Layer distressLayer = new Layer()
				{
					Name = "Distress" // Not required
				};
				distressLayer.AddObject(distressGroup);
				design.Pages.First().AddLayer(distressLayer);
			}

			// Render on a white background
			design.Render(@"DistressDesign-Method1-Final.PNG", RenderFormats.Png, 96, design.ColourContext, new RGBColour(1.0, 1.0, 1.0), 1.0);
		}
Esempio n. 6
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        public ActionResult EditGroup(GroupObject group)
        {
            var gVal = new GenericValidator();

            try
            {
                //if (!ModelState.IsValid)
                //{
                //    gVal.Code = -1;
                //    gVal.Error = "Plese provide all required fields and try again.";
                //    return Json(gVal, JsonRequestBehavior.AllowGet);
                //}

                if (string.IsNullOrEmpty(group.Name.Trim()))
                {
                    gVal.Code  = -1;
                    gVal.Error = "Please provide Group.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                if (Session["_group"] == null)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Session has timed out.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var oldgroup = Session["_group"] as GroupObject;

                if (oldgroup == null)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Session has timed out.";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }


                oldgroup.Name = group.Name.Trim();

                var docStatus = new GroupServices().UpdateGroup(oldgroup);
                if (docStatus < 1)
                {
                    gVal.Code  = -1;
                    gVal.Error = "Group information could not be updated. Please try again later";
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                gVal.Code  = oldgroup.Id;
                gVal.Error = "Group information was successfully updated";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
            catch (Exception)
            {
                gVal.Code  = -1;
                gVal.Error = "Group information could not be updated. Please try again later";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
        }
Esempio n. 7
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    public void UpdateChildHP(int uID, float atk)
    {
        GroupObject script = listChildObj[uID].GetComponent <GroupObject>();

        if (script)
        {
            script.hp += atk;
            script.OnSetIdle();
        }
    }
Esempio n. 8
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        /// <summary>
        /// Handles plugin initialization.
        /// Fired when the server is started and the plugin is being loaded.
        /// You may register hooks, perform loading procedures etc here.
        /// </summary>
        public override void Initialize()
        {   // Create a Folder
            // Create a file

            List <string> data = new List <string>();

            data.Add("default");
            data.Add("255,255,255");
            data.Add("tshock.canchat");
            data.Add("tshock.account.login");

            if (!Directory.Exists(GroupDirectory))
            {
                Directory.CreateDirectory(GroupDirectory);
                Console.WriteLine("Directory Created");
                if (!File.Exists(file))
                {
                    CreateFile.DoCreateFile(file, data);
                    Console.WriteLine("File Created");
                }
            }

            // Read contents of a file and create groups based on them.
            foreach (string dir in Directory.GetFiles(GroupDirectory))
            {
                Console.WriteLine(dir);
                string thing = Path.GetFullPath(dir);
                Console.WriteLine(thing);
                GroupObject bleh = new GroupObject(thing);
                //if the group doesn't exist, and the parent does, execute.
                Console.WriteLine("Adding Group: " + bleh.Name + " with parent: " + bleh.parent);
                string parent = Path.GetFullPath(bleh.parent);

                if (!TShock.Groups.GroupExists(bleh.Name))
                {
                    // check if parent group exists
                    if (TShock.Groups.GroupExists(bleh.parent.ToString()))
                    {
                        AddGroupFromFile(bleh);
                    }
                    // if parent doesn't exists, but file for it does
                    else if (File.Exists(parent.ToString()))
                    {
                        GroupObject Parent = new GroupObject(parent);
                        AddGroupFromFile(Parent);
                        AddGroupFromFile(bleh);
                    }
                    // TO DO: Make this recursive
                    else
                    {
                        Console.WriteLine(bleh.Name + "has failed to load because it's parent Group " + parent + ", parent's doesn't exist.  Also, creator of this plugin needs to learn how to handle this scenario.");
                    }
                }
            }
        }
Esempio n. 9
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        /// <summary>
        ///
        /// </summary>
        /// <param name="mesh"></param>
        /// <param name="orientedPosition"></param>
        private void AddRowToChartMesh(double[,] data, int rowIndex, double orientedPosition, double depth)
        {
            if (((IInternalBarData)Data).InternalDataSource == null)
            {
                return;
            }

            int    columnCount = data.GetLength(1);
            double barFullSize = BarSeperationLink.Breadth;
            double totalSize   = ((columnCount - 1) * (barFullSize));
            double totalDepth  = columnCount * BarSeperationLink.Depth;
            double start       = orientedPosition - totalSize * 0.5f;
            double min         = ((IInternalBarData)Data).GetMinValue();
            double max         = ((IInternalBarData)Data).GetMaxValue();
            double total       = max - min;
            string group       = ((IInternalBarData)Data).InternalDataSource.Rows[rowIndex].Name;

            if (mGroupLabels != null && mGroupLabels.isActiveAndEnabled && (mGroupLabels.Alignment != GroupLabelAlignment.BarBottom && mGroupLabels.Alignment != GroupLabelAlignment.BarTop))
            {
                GroupObject groupObj = new GroupObject();

                groupObj.start      = (float)start;
                groupObj.depth      = (float)depth;
                groupObj.totalSize  = (float)totalSize;
                groupObj.totalDepth = (float)totalDepth;
                groupObj.rowIndex   = rowIndex;

                Vector3 position = AlignGroupLabel(groupObj);

                string toSet = mGroupLabels.TextFormat.Format(group, "", "");
                float  angle = 45f;
//                if(mGroupLabels.Alignment == GroupLabelAlignment.)
                BillboardText billboard = ChartCommon.CreateBillboardText(null, mGroupLabels.TextPrefab, transform, toSet, position.x, position.y, position.z, angle, null, hideHierarchy, mGroupLabels.FontSize, mGroupLabels.FontSharpness);
                billboard.UserData = new LabelPositionInfo(mGroupLabels, groupObj);
                TextController.AddText(billboard);
            }

            for (int i = 0; i < columnCount; i++)
            {
                string category  = ((IInternalBarData)Data).InternalDataSource.Columns[i].Name;
                double rowInterp = (((float)i) / ((float)columnCount - 1));
                if (double.IsInfinity(rowInterp) || double.IsNaN(rowInterp)) // calculate limit for 0/0
                {
                    rowInterp = 0.0;
                }
                double pos        = rowInterp * totalSize;
                double finalDepth = depth + rowInterp * totalDepth;
                pos += start;// - barFullSize * 0.5f;
                double amount = data[rowIndex, i];
                double interp = (amount - min) / total;
                interp = Math.Max(0, Math.Min(1, interp));  // clamp to [0,1]
                AddBarToChart(finalDepth, amount, pos, interp, category, group, rowIndex, i);
            }
        }
Esempio n. 10
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    void OnTriggerEnterAXE(Collider other)
    {
        GroupObject obj = other.GetComponent <GroupObject>();

        if (obj && obj.tag == "tree")
        {
            FBParticleManager.PlayEffect(FBParticleManager.HIT_ANIMAL, 2, other.ClosestPoint(this.transform.position));
            FBSoundManager.Play(FBSoundManager.HIT_SOFT);
            obj.UpdateHP(-AXE_DAMAGE);
        }
    }
Esempio n. 11
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        private static string getGroupAttributes(GroupObject groupObject, GraphicInformation graphicInfo)
        {
            string[] groupAttribute = new string[] { "none=", "PenColor=", "PenWidth=", "Layer=", "Tile=", "Type=" };                   // check public enum GroupOptions
            string   groupVal1      = string.Format(" {0}\"{1}\"", groupAttribute[(int)graphicInfo.GroupOption], groupObject.key);
            string   groupVal2      = string.Format(" ToolNr=\"{0}\"", groupObject.toolNr);
            string   groupVal3      = string.Format(" ToolName=\"{0}\"", groupObject.toolName);
            string   groupVal4      = string.Format(" PathLength=\"{0:0.0}\"", groupObject.pathLength);
            string   groupVal5      = string.Format(" PathArea=\"{0:0.0}\"", groupObject.pathArea);

            return(string.Format("{0}{1}{2}{3}{4}", groupVal1, groupVal2, groupVal3, groupVal4, groupVal5));
        }
Esempio n. 12
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        public void TestGroupObjectFindAllWithFilter()
        {
            var groupObjects = GroupObject.FindAll(this.ADOperator, new Is(AttributeNames.CN, this.GroupCn));

            foreach (GroupObject groupObject in groupObjects)
            {
                using (groupObject)
                {
                    Assert.AreEqual(this.GroupCn, groupObject.CN);
                }
            }
        }
Esempio n. 13
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 public long UpdateGroup(GroupObject group)
 {
     try
     {
         return(_groupManager.UpdateGroup(group));
     }
     catch (Exception ex)
     {
         ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message);
         return(0);
     }
 }
Esempio n. 14
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        public void TestGroupObjectFindAll()
        {
            var groupObjects = GroupObject.FindAll(this.ADOperator);

            Assert.AreNotEqual(0, groupObjects.Count);
            foreach (GroupObject groupObject in groupObjects)
            {
                using (groupObject)
                {
                    Console.WriteLine(groupObject.Path);
                }
            }
        }
Esempio n. 15
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    public void OnTriggerEnterGunBullet(Collider other)
    {
        //check collide with animal group Object
        GroupObject obj = other.GetComponent <GroupObject>();

        if (obj && obj.tag == "animal")
        {
            FBSoundManager.Play(FBSoundManager.HIT_SOFT);
            obj.UpdateHP(-BULLET_DAMAGE);
        }
        else if (obj)
        {
            PopupManager.ShowWrongSignal(this.transform.position);
        }
        FBPoolManager.instance.returnObjectToPool(this.gameObject);
    }
Esempio n. 16
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 //TODO: При добавлении новой группы не обновляется список групп (а надо ли это, ведь он считывается заново при каждом вызове комманд?)
 /// <summary>
 /// Добавляет группу к объекту
 /// </summary>
 /// <param name="objectid">id объекта для добавления группы</param>
 /// <param name="group">имя группы для добавления</param>
 public void AppendGroupToObject(ObjectId objectid, string group)
 {
     GroupObject groupObj = new GroupObject(objectid, transaction);
     int index = groupObjects.IndexOf(groupObj);
     if (index == -1)
     {
         groupObj.AddGroup(group);
         groupObjects.Add(groupObj);
         index = groupObjects.Count-1;
     }
     else
     {
         groupObjects[index].AddGroup(group);
     }
     groupObjects[index].WriteGroups();
 }
Esempio n. 17
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    void CheckLocalAndReturnReward(int uID, float atk)
    {
        GroupObject script = listChildObj[uID].GetComponent <GroupObject>();

        if (script && (script.hp + atk <= 0))
        {
            //return reward here
            GameObject obj = FBPoolManager.instance.getPoolObject(this.receiveItemName);


            obj.transform.position = script.gameObject.transform.position;
            obj.SetActive(true);
            //do animation fly
            FBUtils.DoAnimJumpOut(obj);
        }
    }
Esempio n. 18
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            public GroupObject(GroupObject tmp)
            {
                key               = tmp.key;
                toolNr            = tmp.toolNr;
                toolName          = tmp.toolName;
                groupRelatedGCode = tmp.groupRelatedGCode;
                pathDimension     = new Dimensions();
                pathDimension.addDimensionXY(tmp.pathDimension);
                groupId = tmp.groupId;

                groupPath = new List <PathObject>();
                foreach (PathObject tmpPath in tmp.groupPath)
                {
                    groupPath.Add(tmpPath);
                }
            }
Esempio n. 19
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        public ActionResult AddGroup(GroupObject group)
        {
            var gVal = new GenericValidator();

            try
            {
                //if (!ModelState.IsValid)
                //{
                //    gVal.Code = -1;
                //    gVal.Error = "Plese provide all required fields and try again.";
                //    return Json(gVal, JsonRequestBehavior.AllowGet);
                //}

                var importerInfo = GetLoggedOnUserInfo();
                if (importerInfo.Id < 1)
                {
                    gVal.Error = "Your session has timed out";
                    gVal.Code  = -1;
                    return(Json(gVal, JsonRequestBehavior.AllowGet));
                }

                var validationResult = ValidateGroup(group);

                if (validationResult.Code == 1)
                {
                    return(Json(validationResult, JsonRequestBehavior.AllowGet));
                }

                var appStatus = new GroupServices().AddGroup(group);
                if (appStatus < 1)
                {
                    validationResult.Code  = -1;
                    validationResult.Error = appStatus == -2 ? "Group upload failed. Please try again." : "The Group Information already exists";
                    return(Json(validationResult, JsonRequestBehavior.AllowGet));
                }

                gVal.Code  = appStatus;
                gVal.Error = "Group was successfully added.";
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
            catch (Exception)
            {
                gVal.Error = "Group processing failed. Please try again later";
                gVal.Code  = -1;
                return(Json(gVal, JsonRequestBehavior.AllowGet));
            }
        }
Esempio n. 20
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        /// <summary>
        /// Advances the enumerator to the next element of the collection.
        /// </summary>
        /// <returns>true if the enumerator was successfully advanced to the next element; false if
        /// the enumerator has passed the end of the collection.</returns>
        /// <exception cref="InvalidOperationException">The collection was modified after the enumerator was created.</exception>
        public async Task <bool> MoveNextAsync()
        {
            if (!await this.e.MoveNextAsync())
            {
                return(false);
            }

            this.current = this.e.Current;

            if (this.objectVariables is null)
            {
                this.objectVariables = new ObjectProperties(this.current, this.variables);
            }
            else
            {
                this.objectVariables.Object = e.Current;
            }

            if (this.current is GenericObject GenObj)
            {
                foreach (KeyValuePair <string, ScriptNode> P in this.additionalFields)
                {
                    GenObj[P.Key] = P.Value.Evaluate(this.objectVariables);
                }
            }
            else if (this.current is GroupObject GroupObj)
            {
                foreach (KeyValuePair <string, ScriptNode> P in this.additionalFields)
                {
                    GroupObj[P.Key] = P.Value.Evaluate(this.objectVariables);
                }
            }
            else
            {
                GroupObject Obj = new GroupObject(new object[] { this.current }, new object[0], new ScriptNode[0], this.objectVariables);

                foreach (KeyValuePair <string, ScriptNode> P in this.additionalFields)
                {
                    Obj[P.Key] = P.Value.Evaluate(this.objectVariables);
                }

                this.current = Obj;
            }

            return(true);
        }
Esempio n. 21
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        public override void KeyDown(object sender, KeyEventArgs e, Panel panel1)
        {
            //System.Diagnostics.Debug.WriteLine(e.KeyCode.ToString() + " Pencet.");
            if (e.KeyCode == Keys.Delete && objectSelected != null)
            {
                ParentForm.Remove_Object(objectSelected);
                objectSelected = null;
                //System.Diagnostics.Debug.WriteLine(e.KeyCode.ToString() + " Oke.");
            }
            else if (e.Control && e.KeyCode == Keys.G && ObjectGroup.Any() && banyakObject() > 1)
            {
                GroupObject groupObject = new GroupObject();
                groupObject.setGraphics(panel1.CreateGraphics());
                groupObject.AddChild(ObjectGroup);

                foreach (AObject aObject in ObjectGroup)
                {
                    aObject.Deselect();
                    ParentForm.Remove_Object(aObject);
                }
                groupObject.Deselect();
                ParentForm.Add_Object(groupObject);
                ObjectGroup  = new LinkedList <AObject>();
                controlClick = false;
                //groupObject.Draw();
                //panel1.Invalidate();
                //panel1.Refresh();
            }
            else if (e.Control && e.Shift && e.KeyCode == Keys.G && objectSelected != null)
            {
                LinkedList <AObject> child = objectSelected.RemoveChild();
                ParentForm.Remove_Object(objectSelected);
                foreach (AObject aObject in child)
                {
                    ParentForm.Add_Object(aObject);
                }
                objectSelected = null;
                panel1.Refresh();
                panel1.Invalidate();
            }
            else if (e.Control)
            {
                //System.Diagnostics.Debug.WriteLine(e.KeyCode.ToString() + " Control Saja.");
                controlClick = true;
            }
        }
Esempio n. 22
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 /// <summary>
 /// The create user.
 /// </summary>
 /// <param name="value">
 /// The value.
 /// </param>
 public void CreateUser(ADUserViewModel value)
 {
     using (var ou = OrganizationalUnitObject.FindOneByOU(this.ADOperator, "VPN_List"))
     {
         var group = GroupObject.FindOneByCN(ADOperator, "FortiVPN");
         using (var addUserObject = ou.AddUser(value.Account))
         {
             addUserObject.SAMAccountName = value.Account;
             addUserObject.ResetPassword(value.Password);
             addUserObject.DisplayName = value.DisplayName;
             group.Members.Add(addUserObject.SAMAccountName);
             addUserObject.IsEnabled = true;
             addUserObject.SetAttributeValue("userAccountControl", 66048);
             addUserObject.Save();
             group.Save();
         }
     }
 }
Esempio n. 23
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        //// POST api/<controller>
        //public void Post([FromBody]string value)
        //{
        //}

        //// PUT api/<controller>/5
        //public void Put(int id, [FromBody]string value)
        //{
        //}

        //// DELETE api/<controller>/5
        //public void Delete(int id)
        //{
        //}

        private GroupObject GetConfigValues()
        {
            var twitterSection = ConfigurationManager.GetSection("SocialMedia.Twitter.Settings") as NameValueCollection;
            var groupSection   = new GroupObject
            {
                GroupActionText       = twitterSection["GroupActionText"],
                GroupHeaderText       = twitterSection["GroupHeaderText"],
                GroupActionUrl        = twitterSection["GroupActionUrl"],
                CacheKey              = twitterSection["CacheKey"],
                CacheTimeInSeconds    = twitterSection["CacheTimeInSeconds"],
                TwitterProfileBaseUrl = twitterSection["TwitterProfileBaseUrl"],
                TwitterConsumerKey    = twitterSection["TwitterConsumerKey"],
                TwitterConsumerSecret = twitterSection["TwitterConsumerSecret"],
                TwitterTokenKey       = twitterSection["TwitterTokenKey"],
                TwitterTokenSecret    = twitterSection["TwitterTokenSecret"],
                Username              = twitterSection["TwitterUsername"]
            };

            return(groupSection);
        }
Esempio n. 24
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 void InitChilds()
 {
     for (int i = 0; i < transform.childCount; i++)
     {
         GameObject tmp = transform.GetChild(i).gameObject;
         //Rigidbody
         Rigidbody rb = tmp.addMissingComponent <Rigidbody>();
         rb.isKinematic = true;
         //Collider
         if (groupType != TYPE.MOVEABLE)
         {
             //MeshCollider mCollider =  tmp.addMissingComponent<MeshCollider>();
             // mCollider.convex = true;
             // mCollider.isTrigger = true;
         }
         //script
         GroupObject script = tmp.addMissingComponent <GroupObject>();
         script.uID    = i;
         script.parent = this;
         listChildObj.Add(tmp);
     }
 }
Esempio n. 25
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        public async Task <ObservableCollection <GroupObject> > GetGroupObject()
        {
            ObservableCollection <GroupObject> result = new ObservableCollection <GroupObject>();

            GroupObject group = new GroupObject();

            var from = await this.GetListAsync();

            if (from == null)
            {
                return(result);
            }

            foreach (var item in from)
            {
                group.Add(item);
            }

            result.Add(group);

            return(result);
        }
Esempio n. 26
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 public void TestGroupObjectFindOne()
 {
     using (var groupObject = GroupObject.FindOneBySid(this.ADOperator, this.GroupSid))
     {
         Assert.AreEqual(this.GroupSAMAccountName, groupObject.SAMAccountName);
         Assert.AreEqual(this.GroupEmail, groupObject.Email);
         Assert.AreEqual(this.GroupNotes, groupObject.Notes);
         Assert.NotNull(groupObject.GroupSids);
         Assert.GreaterOrEqual(groupObject.GroupSids.Count, 1);
         Assert.AreEqual(this.GroupTokenGroupSid, groupObject.GroupSids[0]);
         Assert.NotNull(groupObject.Members);
         Assert.GreaterOrEqual(groupObject.Members.Count, 1);
         Assert.AreEqual(this.GroupMember, groupObject.Members[0]);
         Assert.AreEqual(this.GroupType, groupObject.GroupType.ToString());
         Assert.AreEqual(this.GroupScope, groupObject.GroupScopeType.ToString());
     }
     using (var adObject = ADObject.FindOneByObjectGUID(this.ADOperator, this.GroupGuid))
     {
         var groupObject = adObject as GroupObject;
         Assert.NotNull(groupObject);
         Assert.AreEqual(this.GroupSid, groupObject.ObjectSid);
     }
 }
Esempio n. 27
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        private Vector3 AlignGroupLabel(GroupObject obj)
        {
            float alignPos   = 0f;
            float seperation = mGroupLabels.Seperation;

            alignPos += HeightRatio;

            float pos        = obj.start;
            float posDepth   = obj.depth;
            float addBreadth = mGroupLabels.Location.Breadth;
            float addDepth   = mGroupLabels.Location.Depth;

            if (mGroupLabels.Alignment == GroupLabelAlignment.AlternateSides)
            {
                if (obj.rowIndex % 2 != 0)
                {
                    pos      += obj.totalSize;
                    posDepth += obj.totalDepth;
                }
                else
                {
                    addBreadth = -addBreadth;
                    addDepth   = -addDepth;
                }
            }
            else if (mGroupLabels.Alignment == GroupLabelAlignment.EndOfGroup)
            {
                pos      += (obj.totalSize);
                posDepth += (obj.totalDepth);
            }
            else if (mGroupLabels.Alignment == GroupLabelAlignment.Center)
            {
                pos      += (obj.totalSize) * 0.5f;
                posDepth += (obj.totalDepth) * 0.5f;
            }
            return(new Vector3(pos + addBreadth, alignPos + seperation, (float)(posDepth) + addDepth));
        }
Esempio n. 28
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		static void ClipObjectTo(GroupObject groupObject, Bounds boundingBox)
		{
			List<PathTriple> triples = new List<PathTriple>()
				{
					new PathTriple(boundingBox.TopLeft),
					new PathTriple(boundingBox.TopRight),
					new PathTriple(boundingBox.BottomRight),
					new PathTriple(boundingBox.BottomLeft)
				};
			PathShape clipPathShape = new PathShape();
			clipPathShape.AddPath(new Path(triples)
			{
				IsClosed = true
			});
			// clipPathShape is now a rectangle with coordinates matching our bounding box.

			// We turn that into a ShapeObject
			ShapeObject clipShape = new ShapeObject();
			clipShape.Shape = clipPathShape;

			// Add it to the group object and turn on clipping.
			groupObject.IsClipped = true;
			groupObject.AddObject(clipShape);
		}
Esempio n. 29
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        private GenericValidator ValidateGroup(GroupObject group)
        {
            var gVal = new GenericValidator();

            try
            {
                if (string.IsNullOrEmpty(group.Name))
                {
                    gVal.Code  = -1;
                    gVal.Error = "Please select provide Group.";
                    return(gVal);
                }


                gVal.Code = 5;
                return(gVal);
            }
            catch (Exception)
            {
                gVal.Code  = -1;
                gVal.Error = "Group Validation failed. Please provide all required fields and try again.";
                return(gVal);
            }
        }
Esempio n. 30
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		static void Main(string[] args)
		{
			string mainDesign = "BANNER HORNETS_withmascot.pv";

			string mascotDesign = "BANNER HORNET_HEAD_SIDE_HAPPY.pv";

			VectorDesign design = VectorDesign.Load(mainDesign, VectorDesignFileTypes.Pv);

			// Replace a group object with objects from another PV file

			// VectorDesign.ProcessObjects with iterate through all objects of an entire design
			// calling the supplied delegate passing each object as the single parameter.
			// The return value is the new (or old) object to use to replace the pre-existing one.
			design.ProcessObjects((obj) =>
			{
				if (obj is GroupObject)
				{
					GroupObject g = (GroupObject)obj;
					if (g.Name == "mascot")
					{
						// Get the current bounding box of this object (we'll want it later)
						var oldBounds = g.GetBounds(design.Context);

						VectorDesign design2 = VectorDesign.Load(mascotDesign, VectorDesignFileTypes.Pv);

						g = new GroupObject();
						g.Name = "mascot";

						// Copy all objects from page 1 of design2 to the new object
						// Assumes a page exists, which may not be the case.
						var page = design2.Pages.First();
						foreach (var layer in page.Layers)
						{
							// Copy all the objects from the layer to our new group object
							// Note that this is a shallow copy, so the objects
							// technically exist in both designs.
							g.AddObjects(layer.Objects);
						}

						// Copy design resources (such as bitmaps used by the objects)
						var resourceManager2 = design2.ResourceManager;
						resourceManager2.CopyContentsTo(design.ResourceManager);

						// Get the bounding box of the new object
						var newBounds = g.GetBounds(design.Context);

						// Move the new object so that it's center is where the center
						// of the old object was

						// If we know the design name is NEW_MASCOT.pv
						// Then we can add or subtract POINTS to the newBounds.Center.X and/or the newBounds.Center.Y
						// double adjustednewCenterX = newBounds.Center.X;
						// double adjustednewCentery = newBounds.Center.Y;
						double adjustednewCenterX = newBounds.Center.X;
						double adjustednewCenterY = newBounds.Center.Y;

						if (mascotDesign == "BANNER HORNET_HEAD_SIDE_HAPPY.pv")
						{
							adjustednewCenterX = newBounds.Center.X + 10.0;
							adjustednewCenterY = newBounds.Center.Y - 10.0;
						}

						var transform = Matrix3x2.Translate(oldBounds.Center.X - adjustednewCenterX, oldBounds.Center.Y - adjustednewCenterY);
						g.ApplyTransform(transform);

						// Scale the new mascot so that the new mascot fits completely inside
						// the bounding box of the original mascot

						// Start by scaling in the Y direction so the height of the
						// new mascot will be the same as the height of the old mascot
						double scale = oldBounds.Height / newBounds.Height;
						
						// But will the new mascot fit in the X direction too?
						if (newBounds.Width * scale > oldBounds.Width)
						{
							// No it would not, so scale by the X direction instead.
							// This should make the width of the new mascot smaller than
							// the width of the old mascot
							scale = oldBounds.Width / newBounds.Width;

							System.Diagnostics.Debug.Assert(newBounds.Height * scale <= oldBounds.Height);
						}

						transform = Matrix3x2.Scale(scale, scale, oldBounds.Center);
						g.ApplyTransform(transform);

						// Verification
						newBounds = g.GetBounds(design.Context);
						//System.Diagnostics.Debug.Assert(newBounds.Center.X == oldBounds.Center.X);
						//System.Diagnostics.Debug.Assert(newBounds.Center.Y == oldBounds.Center.Y);
						//System.Diagnostics.Debug.Assert(newBounds.Width <= oldBounds.Width);
						//System.Diagnostics.Debug.Assert(newBounds.Height <= oldBounds.Height);

						// We want to replace the old object with our new one
						obj = g;
					}
				}
				return obj;
			});

			design.Render(@"ReplaceMascot.PNG", RenderFormats.Png, 200, design.ColourContext);

		}
Esempio n. 31
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 /// <summary>
 /// Переименование группы объекта
 /// </summary>
 /// <param name="objectid">id объекта для переименования</param>
 /// <param name="previousName">Первоначальное имя группы</param>
 /// <param name="newName">Новое имя группы</param>
 public void RenameGroupOfObject(ObjectId objectid, string previousName, string newName)
 {
     GroupObject groupObj = new GroupObject(objectid, transaction);
     if (groupObj.IsBelongToGroup(previousName))
     {
         int index = groupObjects.IndexOf(groupObj);
         groupObjects[index].ChangeGroup(previousName, newName);
         groupObjects[index].WriteGroups();
     }
 }
Esempio n. 32
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 /// <summary>
 /// Возвращает группы объекта
 /// </summary>
 /// <param name="objectid">id объекта для получения информации</param>
 /// <returns>список групп объекта</returns>
 public List<string> GetGroupsOfObject(ObjectId objectid)
 {
     if (objectid!=null)
     {
         GroupObject groupObj = new GroupObject(objectid, transaction);
         int index = groupObjects.IndexOf(groupObj);
         if (index!=-1)
         {
             return groupObjects[index].GetGroups();
         }
     }
     return null;
 }
Esempio n. 33
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 /// <summary>
 /// Удаление группы из объекта
 /// </summary>
 /// <param name="objectid">id объекта для удаления группы</param>
 /// <param name="group">имя группы для удаления</param>
 public void DeleteGroupFromObject(ObjectId objectid, string group)
 {
     GroupObject groupObj = new GroupObject(objectid, transaction);
     int index = groupObjects.IndexOf(groupObj);
     if (index != -1)
     {
         groupObjects[index].DeleteGroup(group);
         groupObjects[index].WriteGroups();
         if (!groupObjects[index].HasGroup)
         {
             groupObjects.RemoveAt(index);
         }
     }
 }
Esempio n. 34
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 /// <summary>
 /// Итерирует чертеж и собирает информацию по группам
 /// </summary>
 void GetGroupsInformation()
 {
     BlockTable bt = (BlockTable)transaction.GetObject(
         currentDatabase.BlockTableId, OpenMode.ForRead);
     BlockTableRecord btr = (BlockTableRecord)transaction.GetObject(
         bt[BlockTableRecord.ModelSpace], OpenMode.ForRead);
     var entities = from ObjectId entity in btr
         where transaction.GetObject(entity, OpenMode.ForRead, false) is Entity
         select entity;
     foreach (ObjectId entity in entities)
     {
         GroupObject groupObj = new GroupObject(entity, transaction);
         if (groupObj.HasGroup)
         {
             groupObjects.Add(groupObj);
             foreach (string group in groupObj.GetGroups())
             {
                 if (!groupList.Contains(group))
                 {
                     groupList.Add(group);
                 }
             }
         }
     }
     groupList.Sort();
 }
Esempio n. 35
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 public LabelPositionInfo(ItemLabelsBase options, GroupObject group)
 {
     Options = options;
     Group   = group;
 }
Esempio n. 36
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		private static void DistressMethod2()
		{
			VectorDesign design = VectorDesign.Load(@"DistressDesign.PV", VectorDesignFileTypes.Pv);
			design.Render(@"DistressDesign-Method2-Original.PNG", RenderFormats.Png, 300, design.ColourContext);

			// Distress method #2 is similar to method #1, 
			// however, in this case:
			// 1. Create a distress pattern. This must be a vector design.
			//    It is simply white "random" objects on a transparent background.
			// 2. Combine the distress objects with a bounding rectangle to "invert" them from
			//    a bunch of filled objects, to a bunch of holes in a rectangle.
			// 3. Use the new distress object as a clipping mask over the design.
			//    Some scaling of the distress pattern may be necessary to make it look good.
			// 4. Rendering the merged design.
			//
			// Unlike method #1, this method will work when rendering onto a transparent background.
			
			var designBounds = design.GetBounds();

			
			VectorDesign distress = VectorDesign.Load(@"DistressPattern.PV", VectorDesignFileTypes.Pv);
			var distressBounds = distress.GetBounds();

			// Create a new rectangle shape into which we'll add the distress shapes as "holes".
			Path rectangle = new Path();
			rectangle.Triples.Add(new PathTriple(distressBounds.TopLeft));
			rectangle.Triples.Add(new PathTriple(distressBounds.TopRight));
			rectangle.Triples.Add(new PathTriple(distressBounds.BottomRight));
			rectangle.Triples.Add(new PathTriple(distressBounds.BottomLeft));
			rectangle.IsClosed = true;

			var distressShape = new PathShape();
			distressShape.AddPath(rectangle);

			// Take all the objects from the distress design
			// and copy them to our PathShape instead.
			var distressFirstPage = distress.Pages.First();
			var distressFirstLayer = distressFirstPage.Layers.First();

			foreach (var shapeObject in distress.ShapeObjects)
			{
				PathShape pathShape = shapeObject.Shape as PathShape;
				if (pathShape != null)
				{
					distressShape.AddPaths(pathShape.Paths);
				}
			}

			// At this point, distressShape should be a rectangle with a bunch of "holes" in it.

			// Move the distress so it's center is at the same location as the design's center
			var translate = Matrix3x2.Translate(designBounds.Center.X - distressBounds.Center.X, designBounds.Center.Y - distressBounds.Center.Y);
			distressShape.ApplyTransform(translate);

			// Depending on the distress, you may need to scale it.
			// Calculate an appropriate scaling factor based on your use case.
			//var scale = Matrix3x2.Scale(...);
			//distressShape.ApplyTransform(scale);

			// This will be our clipping mask
			ShapeObject distressObject = new ShapeObject();
			distressObject.Shape = distressShape;
			//distressObject.Fill = new SolidFill(new RGBColour(0, 0, 0));

			// Create a new design to act as our resulting "distressed" design
			VectorDesign result = new VectorDesign();
			result.ColourContext = design.ColourContext;
			design.ResourceManager.CopyContentsTo(result.ResourceManager);
			var resultPage = result.NewPage();
			var resultLayer = resultPage.NewLayer();

			// Copy all items from the source design to our new group object
			GroupObject newGroup = new GroupObject();

			design.ProcessObjects(obj => 
				{
					newGroup.AddObject(obj);
					return obj;
				});

			// Add the clipping mask to the group as our clipping mask
			newGroup.AddObject(distressObject);
			newGroup.IsClipped = true;
			
			resultLayer.AddObject(newGroup);
			

			// Render on a white background
			result.Render(@"DistressDesign-Method2-Final.PNG", RenderFormats.Png, 300, design.ColourContext);
		}
Esempio n. 37
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    public void SendMoveTo(float x, float y, float z, float duration, int childIndex)
    {
        GroupObject script = listChildObj[childIndex].GetComponent <GroupObject>();

        script.MoveTo(new Vector3(x, y, z), duration);
    }
Esempio n. 38
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    public void SendChangeAnim(GroupObject.ACTION action, int childIndex)
    {
        GroupObject script = listChildObj[childIndex].GetComponent <GroupObject>();

        script.ChangeAnim(action);
    }
Esempio n. 39
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 public GroupNode(GroupObject o) : base(o)
 {
 }