private void Awake() { Transform transform = this.GetComponent <Transform>(); this.groundedMovement = new GroundedMovement(transform, this.groundedSpeed); this.airMovementController = new AirMovementController(transform); }
private void Awake() { m_Character = GetComponent <GroundedMovement>(); }
private void Awake() { m_Character = GetComponent<GroundedMovement>(); }