// Use this for initialization void Awake() { rb2D = GetComponent <Rigidbody2D>(); gm = GetComponent <GroundedManager>(); health = GetComponent <PlayerHealth>(); hand1 = transform.Find("Hand1").GetComponent <Hand>(); hand2 = transform.Find("Hand2").GetComponent <Hand>(); linearRot = 0f; }
// Use this for initialization void Awake() { gm = GetComponentInParent <GroundedManager>(); }