public void Run(Vector2Int origin, int sightLimit) { var levelPoint = new LevelPoint { X = (uint)origin.x, Y = (uint)origin.y }; map.ClearVisibility(); fovComputer.Compute(levelPoint, sightLimit); }
public void Run(Vector2Int origin, int sightLimit) { var levelPoint = new LevelPoint { X = (uint)origin.x, Y = (uint)origin.y }; map.ClearVisibility(); fovComputer.Compute(levelPoint, sightLimit); }