void Start() { Mainanim = GetComponent<Animator> (); anim = GameObject.Find("MockleFinal").GetComponent<Animator>(); gcc = (GroundCheckController) GameObject.Find("GroundCheck").GetComponent("GroundCheckController"); Physics2D.IgnoreLayerCollision (LayerMask.NameToLayer("Interact"),LayerMask.NameToLayer("Ignore Raycast"),true); //Esto ignora la colision del personaje (Que esta en IGnore Raycast) y las semillas }
// Use this for initialization void Start() { //General inputEnabled = true; //Autohook anim = GetComponent<Animator>(); rb2d = GetComponent<Rigidbody2D> (); gCheck = GetComponentInChildren<GroundCheckController> (); sounds = GetComponents<AudioSource> (); // Initialize Ability Timers jumpTimer = jumpCoolDown; dashTimer = dashCoolDown; harpoonTimer = harpoonCoolDown; echoTimer = echoCoolDown; }