void Start() { player = GetComponent <CharacterController>(); playerAudSource = GetComponent <AudioSource>(); mouseLook = GetComponentInChildren <GroundCamera>(); resetAudio = GetComponent <ResetNearbyAudioSources>(); }
void Start() { player = GetComponent <CharacterController>(); playerAudSource = GetComponent <AudioSource>(); mouseLook = GetComponentInChildren <GroundCamera>(); origScale = transform.localScale; origCamPos = Camera.main.transform.localPosition; Cursor.visible = false; }