Esempio n. 1
0
    public GrimoireToken AddToken(RoleData roleData)
    {
        GameObject tokenObj = Instantiate(RoleTokenPrefab);

        tokenObj.transform.SetParent(RoleTokenAttach.transform);
        tokenObj.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;

        GrimoireToken grimoireToken = tokenObj.GetComponentInChildren <GrimoireToken>();

        grimoireToken.name = "RoleToken:" + roleData.RoleName;
        grimoireToken.SetRoleData(roleData);

        if (roleData.AddToGrimoire)
        {
            RoleTokens.Add(grimoireToken);
        }
        else
        {
            HiddenTokens.Add(grimoireToken);
        }

        UpdateGrimoire();
        UpdateRoleCounts();

        return(grimoireToken);
    }
Esempio n. 2
0
    public void AddBluffToken(RoleData roleData)
    {
        GameObject tokenObj = Instantiate(RoleTokenPrefab);

        tokenObj.transform.SetParent(BluffTokenAttach.transform);
        tokenObj.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;

        GrimoireToken grimoireToken = tokenObj.GetComponentInChildren <GrimoireToken>();

        grimoireToken.name = "BluffToken:" + roleData.RoleName;
        grimoireToken.SetUseTargetPos(false);
        grimoireToken.SetRoleData(roleData);
        grimoireToken.SetTargetPos(grimoireToken.transform.position);
        grimoireToken.transform.localScale = Vector3.one * 0.75f;
        grimoireToken.SetIsBluffToken();
        BluffTokens.Add(grimoireToken);
    }