private void CheckPieces(List <EditorLevelPiece> pieces, List <GridVO> grids)
 {
     while (grids.Count > 0)
     {
         GridVO grid = grids[0];
         grids.RemoveAt(0);
         EditorLevelPiece piece = new EditorLevelPiece();
         pieces.Add(piece);
         piece.grids.Add(new EditorLevelPieceGrid(grid.x.value, grid.y.value, grid.color.value));
         bool find = true;
         while (find)
         {
             find = false;
             for (int i = 0; i < piece.grids.Count; i++)
             {
                 GridVO nextGrid = GetGridNextTo(piece.grids[i].x, piece.grids[i].y, piece.grids[i].color, grids);
                 if (nextGrid != null)
                 {
                     grids.Remove(nextGrid);
                     piece.grids.Add(new EditorLevelPieceGrid(nextGrid.x.value, nextGrid.y.value, nextGrid.color.value));
                     find = true;
                 }
             }
         }
     }
 }
Esempio n. 2
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    private void SetPiece(EditorLevelPiece piece)
    {
        List <GridVO> grids = EditorVO.Instance.piecesGrids;
        int           minx  = piece.grids[0].x;
        int           maxy  = piece.grids[0].y;

        for (int i = 1; i < piece.grids.Count; i++)
        {
            if (piece.grids[i].x < minx)
            {
                minx = piece.grids[i].x;
            }
            if (piece.grids[i].y > maxy)
            {
                maxy = piece.grids[i].y;
            }
        }
        int offx = minx % 2 == 0 ? -minx : -minx + 1;
        int offy = -maxy;

        for (int y = 0; y > -10; y--)
        {
            for (int x = 0; x < 22; x++, x++)
            {
                bool find = true;
                for (int i = 0; i < piece.grids.Count; i++)
                {
                    GridVO grid = EditorVO.Instance.GetGridPiece((int)piece.grids[i].x + offx + x, (int)piece.grids[i].y + offy + y);
                    if (grid == null || grid.color.value != 0)
                    {
                        find = false;
                        break;
                    }
                    else
                    {
                        //获取周围的格子
                        List <Point2D> nextCoords = HaxgonCoord <Point2D> .GetCoordsNextTo(Point2D.Create((int)piece.grids[i].x + offx + x, (int)piece.grids[i].y + offy + y));

                        for (int n = 0; n < nextCoords.Count; n++)
                        {
                            GridVO nextGrid = EditorVO.Instance.GetGridPiece((int)nextCoords[n].x, (int)nextCoords[n].y);
                            if (nextGrid != null && nextGrid.color.value != 0 && nextGrid.color.value != grid.color.value)
                            {
                                find = false;
                                break;
                            }
                        }
                    }
                }
                if (find)
                {
                    for (int i = 0; i < piece.grids.Count; i++)
                    {
                        EditorVO.Instance.GetGridPiece((int)piece.grids[i].x + offx + x, (int)piece.grids[i].y + offy + y).color.value = piece.grids[i].color;
                    }
                    return;
                }
            }
        }
    }
Esempio n. 3
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    public EditorVO()
    {
        Dropdown.OptionData op = new Dropdown.OptionData();
        op.text  = "无";
        op.image = ResourceManager.CreateSprite("image/grid/gridBg");
        colors.Add(op);

        for (int i = 0; i < 12; i++)
        {
            op       = new Dropdown.OptionData();
            op.text  = "颜色" + (i + 1);
            op.image = ResourceManager.CreateSprite("image/grid/" + (i + 1));
            colors.Add(op);
        }

        color.value = 1;

        //生成格子
        for (int x = 0; x < 11; x++)
        {
            for (int y = 0; y > -7; y--)
            {
                GridVO grid = new GridVO();
                grid.x     = new Int(x);
                grid.y     = new Int(y);
                grid.color = new Int();
                grids.Add(grid);
            }
        }

        //生成干扰格子
        for (int x = 0; x < 11; x++)
        {
            for (int y = 0; y > -7; y--)
            {
                GridVO grid = new GridVO();
                grid.x     = new Int(x);
                grid.y     = new Int(y);
                grid.color = new Int();
                otherGrids1.Add(grid);
            }
        }

        //生成片的格子
        for (int x = 0; x < 22; x++)
        {
            for (int y = 0; y > -10; y--)
            {
                GridVO grid = new GridVO();
                grid.x     = new Int(x);
                grid.y     = new Int(y);
                grid.color = new Int();
                piecesGrids.Add(grid);
            }
        }
    }
Esempio n. 4
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    // Update is called once per frame
    void Update()
    {
        EditorMainThread.Instance.Update();
        CheckThread.Instance.Update();

        if (Input.GetAxis("Fire1") > 0 && lastClick == 0)
        {
            Vector3 pos = Input.mousePosition;
            pos.x = (pos.x / GameVO.Instance.PixelWidth - 0.5f) * GameVO.Instance.Width;
            pos.y = (pos.y / GameVO.Instance.PixelHeight - 0.5f) * GameVO.Instance.Height;

            Point2D p = HaxgonCoord <Point2D> .PositionToCoord(Point2D.Create(pos.x - offx, pos.y - offy), 0.4f);

            GridVO grid = EditorVO.Instance.GetGrid((int)p.x, (int)p.y);
            if (grid != null)
            {
                grid.color.value = EditorVO.Instance.color.value;
            }


            p = HaxgonCoord <Point2D> .PositionToCoord(Point2D.Create(pos.x - offx1, pos.y - offy1), 0.4f);

            grid = EditorVO.Instance.GetGrid1((int)p.x, (int)p.y);
            if (grid != null)
            {
                grid.color.value = EditorVO.Instance.color.value;
            }
            new CreateLevelCommand();
            DrawPieces();
        }
        lastClick = Input.GetAxis("Fire1");

        int max = 0;

        for (int i = 0; i < LevelConfig.Configs.Count; i++)
        {
            if (LevelConfig.Configs[i].id > max)
            {
                max = LevelConfig.Configs[i].id;
            }
        }
        maxLevelTxt.text = "最大关卡:" + max;
    }