Esempio n. 1
0
    public void Punch(GameObject enemy)
    {
        //animation aspect. must happen first
        GridUnit enemyGU = enemy.GetComponent <GridUnit>();

        S.GridControlInst.MakeSquares(GridControl.TargetTypes.diamond, 0, 0, enemyGU.xPosition, enemyGU.yPosition, false);
        playerGU.PokeTowards(playerGU.AdjacentPosition(enemyGU));

        enemy.GetComponent <Enemy> ().GetPunched(punchDamage);
        S.GameControlInst.AddPlays(-1);

        //triggers
        EventControl.EventCheck("Punch");
        S.ShopControlInst.GoalCheck("Punch X times");
        if (Tutorial.TutorialLevel != 0)
        {
            S.GameControlInst.gameObject.GetComponent <Tutorial>().TutorialTrigger(3);
        }

        QControl.CheckQ();
    }
Esempio n. 2
0
    /// <summary>
    /// Main method 2; Executes whatever action is set to happen
    /// </summary>
    public void ReleaseCursor()
    {
        switch (currentCursorAction)
        {
        case CursorActions.Info:
            ShowInfo();
            break;

        case CursorActions.StairMove:
            if (S.GameControlInst.MovesLeft > 0)
            {
                S.GameControlInst.AddMoves(-1);
                S.ShopControlInst.GoalCheck("Move X times in one turn");
                S.ShopControlInst.GoalCheck("Don't move X turns in a row");
                S.ShopControlInst.GoalCheck("Don't deal damage or move X turns in a row");
                S.ShopControlInst.GoalCheck("Don't move X turns in a row");
            }
            else
            {
                ButtonAnimate moveButton =
                    GameObject.Find("move end button").GetComponent <ButtonAnimate>();
                moveButton.ErrorAnimation();
            }
            break;

        case CursorActions.Move:
            if (walkableObstacleToWalkInto != null)
            {
                walkableObstacleToWalkInto.StepIn();
            }
            if (moveDirection != null)
            {
                playerObject.GetComponent <Player>().MoveClick(moveDirection);
            }
            else
            {
                Debug.LogError("there should be a move direction set already. oops");
            }
            break;

        case CursorActions.Poke:
            GridUnit playerGU = playerObject.GetComponent <GridUnit>();
            playerGU.PokeTowards(playerGU.AdjacentPosition(currentCursorTarget.GetComponent <GridUnit>()));
            break;

        case CursorActions.Punch:
            playerObject.GetComponent <Player>().Punch(currentCursorTarget);
            break;

        case CursorActions.TargetSquare:
            TargetSquare square = currentCursorTarget.GetComponent <TargetSquare>();
            if (Tutorial.TutorialLevel != 0)
            {
                if (square.XCoor == 0 && square.YCoor == -2)
                {
                    S.GameControlInst.gameObject.GetComponent <Tutorial>().TutorialTrigger(5);
                }
                else
                {
                    S.GameControlInst.gameObject.GetComponent <Tutorial>().TutorialMessage = "iolksdcbelp";
                    return;
                }
            }
            S.GameControlInst.TargetSquareCallback.TargetSquareCalledThis(square.XCoor, square.YCoor);
            break;

        case CursorActions.None:
            break;

        default:
            Debug.Log("shouldn't be showing info! bug!");
            break;
        }

        UnpresentCursor();
    }