Esempio n. 1
0
    IEnumerator MoveToPoint()
    {
        GridTile currentTile = Grid.Tiles[_currentRow][_currentColumn];

        Vector3 position = currentTile.Position;

        while (Vector3.Distance(transform.position, position) > .01f)
        {
            transform.position = Vector3.MoveTowards(transform.position, position, MoveSpeed * Time.deltaTime);

            yield return(new WaitForEndOfFrame());
        }

        currentTile.Clean();

        _swept[_currentRow, _currentColumn] = true;
    }
Esempio n. 2
0
    void Start()
    {
        _rows = Grid.Tiles.Length;

        _columns = Grid.Tiles[0].Length;

        _currentRow = _rows / 2;

        _currentColumn = _columns / 2;

        _swept = new bool[_rows, _columns];

        GridTile firstTile = Grid.Tiles[_currentRow][_currentColumn];

        transform.position = firstTile.Position;

        _swept[_currentRow, _currentColumn] = true;

        firstTile.Clean();

        StartCoroutine(Sweep());
    }