void ShowColors(Node start, Node end) { if (start == null || end == null) { return; } if (m_frontierNodes != null) { m_grid.ColorNodeList(m_frontierNodes.ToList(), frontierColor); } if (m_exploredNodes != null) { m_grid.ColorNodeList(m_exploredNodes, exploredColor); } if (m_pathNodes != null && m_pathNodes.Count > 0) { m_grid.ColorNodeList(m_pathNodes, pathColor); } m_grid.ColorNode(start, startColor); m_grid.ColorNode(end, goalColor); }
private IEnumerator ClearPreviousNodes() { Node tempNode = new Node(); while (previousNodes.Count > 0) { tempNode = previousNodes.Dequeue(); if (tempNode != startNode && tempNode != endNode && tempNode.walkable) { gridSys.ColorNode(tempNode, Color.white); } yield return(new WaitForSeconds(0.0f)); } }