private void Start() { if (gs == null) { gs = GetComponent <GridSnapper>(); } if (anim == null) { anim = GetComponentInChildren <Animator>(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(GridSnapper.IsSnapping ? "Snapping..." : "Not snapping."); if (GridSnapper.IsSnapping && GUILayout.Button("Stop snapping")) { GridSnapper.StopSnapping(); } if (!GridSnapper.IsSnapping && GUILayout.Button("Start snapping")) { GridSnapper.StartSnapping(); } }
public override void OnInspectorGUI() { GridSnapper snapper = (GridSnapper)target; DrawDefaultInspector(); if (GUILayout.Button("Snap To Grid")) { snapper.SnapChildren(); } if (GUILayout.Button("Save Mesh To " + snapper.filename + ".asset")) { snapper.SnapChildren(); Mesh mesh = snapper.MakeMesh(); //save the mesh AssetDatabase.CreateAsset(mesh, "Assets/" + snapper.filename + ".asset"); } }