public void ReturnsRowAndColumn() { GridReference gridReference = new GridReference('A', 10); Assert.Equal('A', gridReference.Row); Assert.Equal(10, gridReference.Column); }
internal GeoTestDataSet(string city, PolarGeoCoordinate oSGB36, PolarGeoCoordinate wGS84, GridReference nE) { City = city; OSGB36 = oSGB36; WGS84 = wGS84; NE = nE; }
public void ReturnsContent() { var reference = new GridReference(x: 10, y: 12); var actual = reference.Contents; Assert.AreEqual(actual, GridContents.empty); }
public void Transform_TransformsData() { DataTransformer transformer = new DataTransformer(); PrecipitationResults result = transformer.Transform(data); Assert.IsNotNull(result); GridReference gridReference = result.GridReferences[1]; Assert.IsNotNull(gridReference); Assert.AreEqual(142, gridReference.XRef); Assert.AreEqual(268, gridReference.YRef); List <Year> years = gridReference.Years; Assert.IsNotNull(years); Assert.AreEqual(10, years.Count); Year year = gridReference.Years[9]; Assert.IsNotNull(year); Assert.AreEqual(2000, year.YearValue); List <int> months = year.Months; Assert.IsNotNull(months); Assert.AreEqual(12, months.Count); Assert.AreEqual(272, months[11]); }
public void SetsContentOnInit() { var reference = new GridReference(x: 10, y: 12, content: GridContents.hit); var actual = reference.Contents; Assert.AreEqual(actual, GridContents.hit); }
public void CantAddPointsOfInterestOutsideRange() { Grid grid = new Grid(); GridReference point = new GridReference(x: -5, y: -5, content: GridContents.hit); Assert.ThrowsException <ArgumentOutOfRangeException>(() => grid.AddPointOfInterest(reference: point)); }
public void CanReturnX() { var reference = new GridReference(x: 10, y: 12); var actual = reference.ThisX; Assert.AreEqual(actual, 10); }
internal GeoTestDataSet(string city, PolarGeoCoordinate oSGB36, PolarGeoCoordinate wGS84, GridReference nE) { this.City = city; this.OSGB36 = oSGB36; this.WGS84 = wGS84; this.NE = nE; }
public void CanReturnY() { var reference = new GridReference(x: 10, y: 12); var actual = reference.thisY; Assert.AreEqual(actual, 12); }
public JsonResult Post([FromBody] CreateGridTriangleCalculationRequestBody request) { Grid grid = new Grid(request.GridHeight, request.GridWidth, request.CellSize); GridReference gridReference = new GridReference(request.GridReference); return(Json(this.Calculator.Calculate(grid, gridReference).Coordinates)); }
public GridIteratorAction(GridReference gridReference, Vector3Reference vector3Reference, IDefaultAction continueAction, Vector3Int reducedIteration) { m_grid = gridReference; m_currentPosition = vector3Reference; m_continue = continueAction; m_reducedIteration = reducedIteration; }
internal static GridReference ReduceSigFigsBy1(GridReference original) { double Northing = Converter.SetSigFigs(original.Northing, Converter.GetSigFigs(original.Northing) - 1); double Easting = Converter.SetSigFigs(original.Easting, Converter.GetSigFigs(original.Easting) - 1); return new GridReference((int)Easting, (int)Northing); }
internal static GridReference ReduceSigFigsBy1(GridReference original) { double Northing = Converter.SetSigFigs(original.Northing, Converter.GetSigFigs(original.Northing) - 1); double Easting = Converter.SetSigFigs(original.Easting, Converter.GetSigFigs(original.Easting) - 1); return(new GridReference((int)Easting, (int)Northing)); }
public AddDestinationFlagAction(TileTypeIdentifier resultTag, TilesSetListConfig destinationConfig, GridReference resultGrid, Vector3Reference currentPosition) { m_resultTag = resultTag; m_destinationConfig = destinationConfig; m_resultGrid = resultGrid; m_currentPosition = currentPosition; }
public void CompareNegative() { var reference = new GridReference(x: 10, y: 12); var reference2 = new GridReference(x: 11, y: 12); var actual = reference.Same(reference2); Assert.AreEqual(actual, false); }
public bool IsTheSameAs(GridReference compareTo) { if (compareTo.Northing != this.Northing || compareTo.Easting != this.Easting) { return(false); } return(true); }
public bool IsTheSameAs(GridReference compareTo) { if (compareTo.Northing != this.Northing || compareTo.Easting != this.Easting) { return false; } return true; }
public void ComparePositive() { var reference = new GridReference(x: 10, y: 12); var reference2 = new GridReference(x: 10, y: 12); var actual = reference.Same(reference2); Assert.AreEqual(actual, true); }
public override IBaseAction CreateAction(IContext ctx) { var continueAction = m_continueWith.CreateAction(ctx) as IDefaultAction; var grid = new GridReference(ctx, m_grid); var currentPos = new Vector3Reference(ctx, m_currentPosition); var filter = new TilesSetFilterReference(ctx, m_currentTilesSetFilter); return(new TileTypeIteratorAction(m_sourceConfig, m_iterateOnTileConfig.Result, m_filter, grid, currentPos, filter, continueAction)); }
/// <summary> /// Converts northing and easting coordinates into Longitude/Latitude coordinates in the WGS84 coordinate system. /// </summary> /// <param name="northing">northing coordinate</param> /// <param name="easting">easting coordinate</param> /// <returns>converted coordinates</returns> protected PolarGeoCoordinate ConvertToLonLat(double northing, double easting) { // Use GeoCoordConversion DLL to convert the Eastings & Northings to Lon/Lat // coordinates in the WGS84 system. The DLL was pulled from: http://code.google.com/p/geocoordconversion/ // and is available under the GNU General Public License v3: http://www.gnu.org/licenses/gpl.html GridReference gridRef = new GridReference((long)easting, (long)northing); PolarGeoCoordinate polarCoord = GridReference.ChangeToPolarGeo(gridRef); return(PolarGeoCoordinate.ChangeCoordinateSystem(polarCoord, CoordinateSystems.WGS84)); }
public override IBaseAction CreateAction(IContext ctx) { var grid = new GridReference(ctx, m_grid); var currentPos = new Vector3Reference(ctx, m_currentPosition); var meshData = new MeshDataReference(ctx, m_meshData); m_meshVar.Init(ctx); return(new TileTypeToMeshAction(currentPos, meshData, m_meshVar, m_meshOffset, Quaternion.Euler(m_orientation))); }
public void SetsContentPostInit() { var reference = new GridReference(x: 10, y: 12); reference.Contents = GridContents.hit; var actual = reference.Contents; Assert.AreEqual(actual, GridContents.hit); }
// Use this for initialization void Start() { Quaternion rotation = gameObject.transform.localRotation; origionalRotation = rotation.eulerAngles; baseHeight = transform.localPosition.y; gridReference = GetComponent <GridReference>(); hinge = PhysicsDoor == null ? null : PhysicsDoor.GetComponent <HingeJoint>(); }
public override IBaseAction CreateAction(IContext ctx) { var grid = new GridReference(ctx, m_grid); var currentPos = new Vector3Reference(ctx, m_currentPosition); var trueAction = (IDefaultAction)m_trueAction.CreateAction(ctx); var falseAction = (IDefaultAction)m_falseAction.CreateAction(ctx); return(new TileTypeCheckAction(m_sourceConfig, m_tileIdentifier, grid, currentPos, trueAction, falseAction)); }
public SelectTextureTypeFromTileAction( TilesSetData setData, GridReference grid, Vector3Reference currentPos, TilesSetFilterReference tsf) { m_grid = grid; m_currentPos = currentPos; m_tilesSetFilter = tsf; m_texConfigSetData = setData; }
public override IBaseAction CreateAction(IContext ctx) { var grid = new GridReference(ctx, m_grid); var currentPos = new Vector3Reference(ctx, m_currentPosition); var tileSetFilter = new TilesSetFilterReference(ctx, m_tileSetFilter); var texConfigSetData = m_sourceConfig.GetSet(m_texConfig); return(new SelectTextureTypeFromTileAction(texConfigSetData, grid, currentPos, tileSetFilter)); }
public UpdateAutoTileAction(GridReference gr, Vector3Reference gridPos, TilesSetData setData, TileTypeIdentifier auto, TileTypeIdentifier floor, TileTypeIdentifier wall, TileTypeIdentifier empty) { m_gridReference = gr; m_gridPos = gridPos; m_setData = setData; m_auto = auto; m_floor = floor; m_wall = wall; m_empty = empty; }
public TileTypeSwitchAction(TilesSetListConfig sourceConfig, ITileConfig config, GridReference grid, Vector3Reference currentPos, IDefaultAction[] actions) { m_setData = sourceConfig.GetSet(config); m_grid = grid; m_currentPos = currentPos; m_actions = actions; }
// overload of IsTheSameAs to ignore rounding errors on final digit public bool IsTheSameAs(GridReference compareTo, bool ignoreFinalDigit) { if (ignoreFinalDigit) { this.AlignSigFigs(compareTo); GridReference compareToReduced = ReduceSigFigsBy1(compareTo); GridReference comparer = ReduceSigFigsBy1(this); return(comparer.IsTheSameAs(compareToReduced)); } return(this.IsTheSameAs(compareTo)); }
public void CanAddPointsOfInterest() { Grid grid = new Grid(); GridReference point = new GridReference(x: 1, y: 1, content: GridContents.hit); Console.Write(point); grid.AddPointOfInterest(reference: point); GridReference actual = grid.GetPointsOfInterest()[0]; Assert.AreEqual(actual, point); }
// overload of IsTheSameAs to ignore rounding errors on final digit public bool IsTheSameAs(GridReference compareTo, bool ignoreFinalDigit) { if (ignoreFinalDigit) { this.AlignSigFigs(compareTo); GridReference compareToReduced = ReduceSigFigsBy1(compareTo); GridReference comparer = ReduceSigFigsBy1(this); return comparer.IsTheSameAs(compareToReduced); } return this.IsTheSameAs(compareTo); }
public override IBaseAction CreateAction(IContext ctx) { var grid = new GridReference(ctx, m_grid); var currentPos = new Vector3Reference(ctx, m_currentPosition); var actions = new IDefaultAction[m_tileActions.Length]; for (var i = 0; i < m_tileActions.Length; i++) { actions[i] = (IDefaultAction)m_tileActions[i].CreateAction(ctx); } return(new TileTypeSwitchAction(m_sourceConfig, m_tileConfig.Result, grid, currentPos, actions)); }
public void ReturnsGridReferenceForTriangleF11Coordinates() { Grid grid = new Grid(60, 60, 10); Triangle triangle = new Triangle(); triangle.AddAngleCoordinate(new Coordinate(50, 60)); triangle.AddTopLeftCoordinate(new Coordinate(50, 50)); triangle.AddBottomRightCoordinate(new Coordinate(60, 60)); GridReferenceByTriangleCalculator calculator = new GridReferenceByTriangleCalculator(); GridReference gridReference = calculator.Calculate(grid, triangle); Assert.Equal(11, gridReference.Column); Assert.Equal('F', gridReference.Row); }
public TileTypeIteratorAction(TilesSetListConfig sourceConfig, ITileConfig iterateOnTileConfig, TileTypeIdentifier[] filter, GridReference grid, Vector3Reference currentPos, TilesSetFilterReference tilesSetFilter, IDefaultAction continueAction) { m_sourceConfig = sourceConfig; m_iterateOnTileConfig = iterateOnTileConfig; m_filter = filter; m_grid = grid; m_currentPos = currentPos; m_tilesSetFilter = tilesSetFilter; m_continueAction = continueAction; }
internal void AlignSigFigs(GridReference source) { int SigFigsSrc = Converter.GetSigFigs(source.Easting); int SigFigsDest = Converter.GetSigFigs(this.Easting); this.Easting = (int)Converter.SetSigFigs(this.Easting, SigFigsDest < SigFigsSrc ? SigFigsDest : SigFigsSrc); source.Easting = (int)Converter.SetSigFigs(source.Easting, SigFigsDest < SigFigsSrc ? SigFigsDest : SigFigsSrc); SigFigsSrc = Converter.GetSigFigs(source.Northing); SigFigsDest = Converter.GetSigFigs(this.Northing); this.Northing = (int)Converter.SetSigFigs(this.Northing, SigFigsDest < SigFigsSrc ? SigFigsDest : SigFigsSrc); source.Northing = (int)Converter.SetSigFigs(source.Northing, SigFigsDest < SigFigsSrc ? SigFigsDest : SigFigsSrc); }
public static PolarGeoCoordinate ChangeToPolarGeo(GridReference original) { return Converter.GridReferenceToGeodesic(original); }