Esempio n. 1
0
 public static GridPoint MoveRobot(
     GridPoint initialPoint,
     RobotDirection robotDirection)
 {
     if (RobotDirection.Left.Equals(robotDirection))
     {
         return(initialPoint.MoveLeft(1));
     }
     else if (RobotDirection.Right.Equals(robotDirection))
     {
         return(initialPoint.MoveRight(1));
     }
     else if (RobotDirection.Up.Equals(robotDirection))
     {
         return(initialPoint.MoveUp(1));
     }
     else if (RobotDirection.Down.Equals(robotDirection))
     {
         return(initialPoint.MoveDown(1));
     }
     else
     {
         throw new Exception($"Invalid robot direction {robotDirection}");
     }
 }
Esempio n. 2
0
        public static bool GetIsBoxInsideBeam(
            BigInteger[] program,
            GridPoint topLeft,
            int width,
            int height,
            bool isTopLeftAlreadyScanned)
        {
            var boxCorners = new List <GridPoint>()
            {
                topLeft.MoveRight(width - 1),
                topLeft.MoveUp(height - 1)
            };

            if (!isTopLeftAlreadyScanned)
            {
                boxCorners.Add(topLeft);
            }
            foreach (var corner in boxCorners)
            {
                var scanResult = ScanPoint(program, corner);
                if (!DroneStatus.Pulled.Equals(scanResult))
                {
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 3
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 public static GridPoint GetNextPoint(
     GridPoint robotPosition,
     int movementCommand)
 {
     // Only four movement commands are understood: north (1),
     // south (2), west (3), and east (4). Any other command is invalid.
     // The movements differ in direction, but not in distance: in a
     // long enough east-west hallway, a series of commands like
     // 4,4,4,4,3,3,3,3 would leave the repair droid back where it
     // started.
     if (movementCommand == 1)
     {
         return(robotPosition.MoveUp(1));
     }
     else if (movementCommand == 2)
     {
         return(robotPosition.MoveDown(1));
     }
     else if (movementCommand == 3)
     {
         return(robotPosition.MoveLeft(1));
     }
     else if (movementCommand == 4)
     {
         return(robotPosition.MoveRight(1));
     }
     else
     {
         throw new Exception($"Invalid movement command {movementCommand}");
     }
 }
Esempio n. 4
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        public static IList <GridPoint> GetAdjacentPoints(GridPoint point)
        {
            var result = new List <GridPoint>()
            {
                point.MoveLeft(1),
                point.MoveRight(1),
                point.MoveUp(1),
                point.MoveDown(1)
            };

            return(result);
        }
Esempio n. 5
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        public static GridPoint[] GeneratePath(string[] instructions)
        {
            // Initialize the path with the origin
            var currentPoint = new GridPoint();
            var path         = new List <GridPoint>(new GridPoint[] { currentPoint });

            // Generate the path by reading each instruction and moving the
            // current point to the next point as instructed
            foreach (var rawInstruction in instructions)
            {
                // The instruction should be of the following pattern:
                // 1) L/R/U/D for the direction
                // 2) A number indicating how far to move
                var instruction = rawInstruction.Trim();
                var match       = Regex.Match(instruction, "^(L|R|U|D)([0-9]+)$");
                if (!match.Success)
                {
                    throw new Exception($"Invalid instruction: {instruction}");
                }
                var direction = match.Groups[1].Value;
                var distance  = int.Parse(match.Groups[2].Value);
                for (int i = 0; i < distance; i++)
                {
                    if ("L".Equals(direction))
                    {
                        currentPoint = currentPoint.MoveLeft(1);
                    }
                    else if ("R".Equals(direction))
                    {
                        currentPoint = currentPoint.MoveRight(1);
                    }
                    else if ("U".Equals(direction))
                    {
                        currentPoint = currentPoint.MoveUp(1);
                    }
                    else if ("D".Equals(direction))
                    {
                        currentPoint = currentPoint.MoveDown(1);
                    }
                    path.Add(currentPoint);
                }
            }
            return(path.ToArray());
        }
        public static int GetNumberOfTreesForSlope(
            GridPoint startPoint,
            int slopeX,
            int slopeY,
            SlopeMap slopeMap)
        {
            GridPoint currentPosition = startPoint;
            int       numberOfTrees   = 0;

            while (currentPosition.Y < slopeMap.Height)
            {
                currentPosition = slopeMap.NormalizeGridPointX(currentPosition);
                var type = slopeMap.GridCellTypes[currentPosition];
                if (CellType.Tree.Equals(type))
                {
                    numberOfTrees++;
                }
                currentPosition = currentPosition.MoveRight(slopeX).MoveUp(slopeY);
            }
            return(numberOfTrees);
        }
Esempio n. 7
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        public IList <GridPoint> GetPointNeighbors(
            GridPoint point,
            SortedDictionary <string, string> keysCollected,
            GridPoint specificNeighborToAllow = null,
            bool ignoreDoors = false)
        {
            var neighbors  = new List <GridPoint>();
            var candidates = new List <GridPoint>()
            {
                point.MoveLeft(1),
                point.MoveRight(1),
                point.MoveUp(1),
                point.MoveDown(1)
            };

            foreach (var candidate in candidates)
            {
                if (!MazeCells.ContainsKey(candidate))
                {
                    continue;
                }
                var  candidateCell        = MazeCells[candidate];
                bool checkIfCanCenterCell = !(
                    specificNeighborToAllow != null &&
                    specificNeighborToAllow.Equals(candidate));
                if (checkIfCanCenterCell)
                {
                    if (!GetCanEnterCell(candidate, keysCollected, ignoreDoors))
                    {
                        continue;
                    }
                }
                neighbors.Add(candidate);
            }
            return(neighbors);
        }