private void TalkToSignetPerson(Person signetNpc) { int dist = GridMath.GetDistancePos(Traveler.Position, signetNpc.Position); if (dist < 3) { HasSignet = true; } }
private void TalkToSignetPerson(Person signetNpc) { int dist = GridMath.GetDistancePos(Traveler.Position, signetNpc.Position); if (dist < 3) { HasSignet = true; } }