Esempio n. 1
0
 public void Clear()
 {
     gridMaker.gameState = GameState.Clear;
     player.StopAllCoroutines();
     gridMaker.StopAllCoroutines();
     player.pathFinder.StopAllCoroutines();
     gridMaker.Init();
     solveButton.SetActive(true);
     clearButton.SetActive(false);
     errorText.SetActive(false);
 }
    // Start is called before the first frame update
    void Start()
    {
        gridMaker.Init();
        meshLoader.Init();
        meshLoader.MakeMesh();

        for (int i = 0; i < meshLoader.meshObjcts.Length; i++)
        {
            meshLoader.meshObjcts[i].transform.position = gridMaker.grid[i].position;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        MakeMeshObjects();
        gridMaker.Init();
        for (int i = 0; i < meshObjcts.Length; i++)
        {
            //orient mesh
            meshObjcts[i].transform.position = gridMaker.grid[i].position;

            //subdivide
            var features = GetRandomFeatures();
            meshObjcts[i].GetComponent <ParameterLog>().SetPrameter(features);//形状ごとにパラメータを保存する
            parametricSubdivide.SetPrams(features);
            parametricSubdivide.SubdivideMesh(meshs[i]);
        }
    }