Esempio n. 1
0
    public void MoveToOldPosition(int x, int y, GridItem item)
    {
        parentItem.RemoveEnemy();
        parentItem = item;
        this.transform.LookAt(parentItem.transform);
        currentGridPos = new Vector3(x, y, 1.0f);
//		this.transform.LookAt (parentItem.GetItemPosition (),Vector3.up);
        Vector3 diff  = parentItem.transform.position - this.transform.position;
        float   angle = Vector3.Angle(Vector3.up, diff);

        this.transform.rotation = Quaternion.identity;
        this.transform.Rotate(Vector3.forward, angle);
        gameObject.transform.position = parentItem.GetItemPosition();
        parentItem.AddEnemy();
        enemyMoves.RemoveAt(enemyMoves.Count - 1);
    }
Esempio n. 2
0
    public void MoveToNewPosition(int x, int y, GridItem item)
    {
        parentItem.RemoveEnemy();
        parentItem     = item;
        currentGridPos = new Vector3(x, y, 1.0f);

//		this.transform.LookAt (new Vector3(parentItem.GetItemPosition ().x,0,0));
        Vector3 diff  = parentItem.transform.position - this.transform.position;
        float   angle = Vector3.Angle(Vector3.up, diff);

        this.transform.rotation = Quaternion.identity;
        this.transform.Rotate(Vector3.forward, angle);
        LeanTween.scale(gameObject, Vector3.zero, 0.05f).setOnComplete(() =>
        {
            gameObject.transform.position = parentItem.GetItemPosition();
            parentItem.AddEnemy();
            enemyMoves.Add(item);
            LeanTween.scale(gameObject, Vector3.one, 0.03f);
        });
    }