Esempio n. 1
0
    public void CreateCorridors(List <Room> relevantRooms)
    {
        var generatedEdges = new List <Tuple <Room, Room> >();

        foreach (var node in finalGraph.nodes)
        {
            var roomFrom = GetRoomByPos(node.context, relevantRooms);
            foreach (var edge in node.edges)
            {
                var roomTo = GetRoomByPos(edge.to.context, relevantRooms);

                if (generatedEdges.Any(generatedEdge =>
                                       generatedEdge.Item1.Equals(roomFrom) && generatedEdge.Item2.Equals(roomTo) ||
                                       generatedEdge.Item1.Equals(roomTo) && generatedEdge.Item2.Equals(roomFrom)))
                {
                    continue;
                }

                var midpoint = roomFrom.GetMidPointBetween(roomTo);

                var isHorAligned = midpoint.x > roomFrom.GetLeft() && midpoint.x <roomFrom.GetRight() &&
                                                                                  midpoint.x> roomTo.GetLeft() && midpoint.x < roomTo.GetRight();

                var isVerAligned = midpoint.y > roomFrom.GetTop() && midpoint.y <roomFrom.GetBottom() &&
                                                                                 midpoint.y> roomTo.GetTop() && midpoint.y < roomTo.GetBottom();

                generatedEdges.Add(new Tuple <Room, Room>(roomFrom, roomTo));
                if (isHorAligned)
                {
                    if (roomTo.GetTop() < roomFrom.GetTop())
                    {
                        GridFiller.FillCorridor(grid, new Vector2(midpoint.x, roomTo.GetBottom()),
                                                new Vector2(midpoint.x, roomFrom.GetTop()), 3, Orientation.VERTICAL);
                    }
                    else
                    {
                        GridFiller.FillCorridor(grid, new Vector2(midpoint.x, roomFrom.GetBottom()),
                                                new Vector2(midpoint.x, roomTo.GetTop()), 3, Orientation.VERTICAL);
                    }
                    continue;
                }

                if (isVerAligned)
                {
                    if (roomTo.GetLeft() < roomFrom.GetLeft())
                    {
                        GridFiller.FillCorridor(grid, new Vector2(roomTo.GetRight(), midpoint.y),
                                                new Vector2(roomFrom.GetLeft(), midpoint.y), 3, Orientation.HORIZONTAL);
                    }
                    else
                    {
                        GridFiller.FillCorridor(grid, new Vector2(roomFrom.GetRight(), midpoint.y),
                                                new Vector2(roomTo.GetLeft(), midpoint.y), 3, Orientation.HORIZONTAL);
                    }
                    continue;
                }


                // RoomTo is BOTTOM-RIGHT
                if (roomTo.GetTop() > roomFrom.GetTop() && roomTo.GetLeft() > roomFrom.GetLeft())
                {
                    GridFiller.FillCorridor(grid, new Vector2(roomFrom.GetRight(), roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y), 3, Orientation.HORIZONTAL);
                    GridFiller.FillCorridor(grid, new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomTo.GetTop()), 3, Orientation.VERTICAL);
                }

                // RoomTo is TOP-RIGHT
                if (roomTo.GetTop() < roomFrom.GetTop() && roomTo.GetLeft() > roomFrom.GetLeft())
                {
                    GridFiller.FillCorridor(grid, new Vector2(roomFrom.GetRight(), roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y), 3, Orientation.HORIZONTAL);
                    GridFiller.FillCorridor(grid, new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomTo.GetBottom()), 3, Orientation.VERTICAL);
                }

                // RoomTo is BOTTOM-LEFT
                if (roomTo.GetTop() > roomFrom.GetTop() && roomTo.GetLeft() < roomFrom.GetLeft())
                {
                    GridFiller.FillCorridor(grid, new Vector2(roomFrom.GetLeft(), roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y), 3, Orientation.HORIZONTAL);
                    GridFiller.FillCorridor(grid, new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomTo.GetTop()), 3, Orientation.VERTICAL);
                }

                // RoomTo is TOP-LEFT
                if (roomTo.GetTop() < roomFrom.GetTop() && roomTo.GetLeft() < roomFrom.GetLeft())
                {
                    GridFiller.FillCorridor(grid, new Vector2(roomFrom.GetLeft(), roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y), 3, Orientation.HORIZONTAL);
                    GridFiller.FillCorridor(grid, new Vector2(roomTo.GetMidPoint().x, roomFrom.GetMidPoint().y),
                                            new Vector2(roomTo.GetMidPoint().x, roomTo.GetBottom()), 3, Orientation.VERTICAL);
                }
            }
        }
    }