// Start is called before the first frame update void Start() { if (cameraFollow != null) { cameraFollow.Setup(() => cameraPosition, () => orthoSize, true, false); } GridBase grid = new GridBase(); grid.Build(25, 30, 1f, new Vector3(-10, -10)); //uiText1 = GameObject.Find("GuestBug").GetComponent<Text>(); }
// Start is called before the first frame update void Start() { GridBase grid = new GridBase(); grid.Build(25, 30, 1f, new Vector3(-10, -10)); }